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bc

Image Prop blocks sunlight

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I have created an image prop from a photo. It represents the view of the landscape as it would be seen from inside a room looking out a window.

The problem is that the image prop blocks out the heliodon sun rays.  See before and after shots below.

Is there a way to have VW show the image prop but still let the sunshine in?

Thanks

bc

684455213_ScreenShot2019-04-03at12_24_53PM.thumb.png.732419e7eb16932e0024575adf907001.png20305380_ScreenShot2019-04-03at12_25_31PM.thumb.png.a85436701f91582270b3447bb28acf66.png

Edited by bc

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Select the texture the Image Prop is using in the Resource Manager, then right click > Edit, you should be able to uncheck "Cast Shadows" in the texture edit dialog and then light wont affect it any longer.

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JIM, I spoke too soon I was so confident it would work.

I adjusted the textures to no avail.  Any thoughts?

267814212_ScreenShot2019-04-03at2_24_56PM.thumb.png.e648e158446016cb9f0bb6922104a080.png

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If you can, pop that image prop into a file on its own and post it here, should be fixable.

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That "cast shadows" function only work with Renderworks styles, I believe. OpenGL will cast the shadows regardless of this setting.

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1 hour ago, Andrew Pollock said:

Make the image bigger and put it further away

Yes this is what I ended up doing which resulted in less resolution but passable.

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Anything on this Jim?  Thanks

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That trick worked for me in Renderworks, did it not for you? In OpenGL it wont be possible as it can't handle complex texture properties.

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Ok thanks for the info jim.

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