bbers Posted December 4, 2018 Share Posted December 4, 2018 Is it in any way possible to attach a lighting scene to a renderworks camera or viewport? Case in point, I have an event space with different furniture sets per session (lectern moves, etc), and the client would like to see each set in pre-vis. Unless I'm missing something, the only way to change lighting scenes is from the "Manage Lighting Scenes" dialogue, which means I have to publish one rendering, change scenes, publish the next, etc. If not, FEATURE REQUEST! Quote Link to comment
grant_PD Posted December 4, 2018 Share Posted December 4, 2018 You can create these moves by classing them into the various set ups, then creating viewports which activate and de-activate the various classes. Viewports can be batch rendered. Quote Link to comment
bbers Posted December 4, 2018 Author Share Posted December 4, 2018 Do you mean by classing the light objects? I suppose that's one route, but I'm using spotlight fixtures, so this means the inactive fixture bodies disappear. Quote Link to comment
markdd Posted December 4, 2018 Share Posted December 4, 2018 (edited) The best way to create different scenes is by using multiple viewports. Create a view using a Renderworks Camera, create a Sheet Layer Viewport you are happy with and then Duplicate this once for every lighting scene. You should change class visibilities depending on your scenery requirements for each scene and then use the Visualisation Palette for each viewport to select the lights that you want to be turned on, off or intensity. This workflow works well for me. A word of warning though. If you are planning on using lights that use Gobos and/or shutters, then you will need to make sure that they are switched ON from the design layer as it is the action of turning the light on that generates the shutter/gobo geometry within the lighting device. You can still control their on/off status in each individual Viewport by using the Visualisation Palette. Edited December 4, 2018 by markdd Quote Link to comment
bbers Posted December 4, 2018 Author Share Posted December 4, 2018 Oh goodness, I feel silly. I just realized the visualization-lights palette shows my changes in a selected viewport ARE changing as a vewport override of the global settings. I had exactly what I wanted the whole time and just didn't realize it Quote Link to comment
grant_PD Posted December 4, 2018 Share Posted December 4, 2018 yes, I was about to tell you the same thing. So as I described, you can control your scenes via viewports. Quote Link to comment
Grethe Connerth Posted December 5, 2018 Share Posted December 5, 2018 (edited) Hiya, just chiming in here ... setting lights for scenes: yes you can give each individual light in your scene a specific colour and light setting, this for each viewport by using the 'Visualisation Light' settings But also: you could change the Ambient Light colour by ... --> activate the Viewport & chose 'Lighting Options' in the Obj Info Palette, and then change the colour of the light in the Ambient Info --> also see file attached "Visualisation Styles" Visualisation Styles.pdf And have a look at some renderings I did for event environments I designed and rendered in Vectorworks Architect, not Spotlight. https://www.gretheconnerth.com/creative-events/ Please note that I just uploaded my new website a couple of hours ago so it's still a bit of testing going on. Edited December 5, 2018 by Grethe Connerth 1 Quote Link to comment
Boh Posted December 5, 2018 Share Posted December 5, 2018 Like your styles Grethe! If you have time I'd appreciate your expert comments on this recent post of mine. Thanks Quote Link to comment
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