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About bbers

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  1. Oh goodness, I feel silly. I just realized the visualization-lights palette shows my changes in a selected viewport ARE changing as a vewport override of the global settings. I had exactly what I wanted the whole time and just didn't realize it
  2. Do you mean by classing the light objects? I suppose that's one route, but I'm using spotlight fixtures, so this means the inactive fixture bodies disappear.
  3. Is it in any way possible to attach a lighting scene to a renderworks camera or viewport? Case in point, I have an event space with different furniture sets per session (lectern moves, etc), and the client would like to see each set in pre-vis. Unless I'm missing something, the only way to change lighting scenes is from the "Manage Lighting Scenes" dialogue, which means I have to publish one rendering, change scenes, publish the next, etc. If not, FEATURE REQUEST!
  4. New to the forum and just starting to play around with panoramic exports. Super cool feature, but I have consistently experienced strange lighting artifacts when exporting panoramas. Attached are a panorama I exported as well as a RW camera viewport on a sheet layer from the same drawing. Same RW background, custom RW settings, etc. There are 8 spotlight fixtures turned on in this drawing: 2 ellipsoidals on stage, 2 red gobos projected onto the side walls (all rigged from a truss system) and 4 gobos projected onto the ceiling (floor based). In the panorama, my red gobos appear to not only project from their correct positions, but also more faintly from the middle of the floor. Similarly the white and blue gobo projections appear to faintly emit from the back of the ballroom. It's a non-issue in the RW camera. In previous iterations I used basic light objects instead of spotlight fixtures and had similar issues - doesn't appear to be an anomaly with the spotlight fixtures. VWX file too large to upload here. Any help appreciated! FMP Render.pdf


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