Jump to content
Andy Broomell

RW Styles: Quality settings for Blurriness & Soft Shadows

Recommended Posts

I've recently realized that I'm not sure I've ever actually seen a difference when changing the quality levels of either Soft Shadows or Blurriness from Low to Very High, for example. I always happen to also increase Anti-Aliasing when I'm doing final renderings, which seems to be the actual setting that smooths out shadows and blurriness. I mistakenly thought the Soft Shadows and Blurriness settings were the important factors, but today as I'm preparing to teach Renderworks Styles by going through settings one at a time, I've realized I can't make either of these quality levels do anything discernible. What do these two settings actually DO? Or is something broken?

 

726150038_ScreenShot2018-10-16at8_48_13PM.thumb.png.d6a55d60655b0547e2a51c8aed750e36.png

 

891596858_ScreenShot2018-10-16at10_54_37PM.thumb.png.49d51b300fda700a5685244e3c6c1910.png

 

 

Edited by Andy Broomell
Chasing down the problem...
  • Like 2

Share this post


Link to post

Interesting.

Looks like all Blurriness is meanwhile controlled by the AA Setting.

Which is common in other Renderers like VRAY too.

Share this post


Link to post

Your findings line up with some things I've been seeing after more rendering work. I have not been able to make the Soft Shadows quality setting affect the end result at all.  Blurriness however, I think I see a difference when I had a blur applied to a transparency shader, (for things like privacy glass or ice,) but not for blurs applied to reflectivity. 

I do intend to track these down further, and I'll be able to devote more time to them after the Summit is over.

  • Like 1

Share this post


Link to post
12 minutes ago, Jim Wilson said:

Blurriness however, I think I see a difference when I had a blur applied to a transparency shader, (for things like privacy glass or ice,) but not for blurs applied to reflectivity. 

 

Ah, I hadn't thought of testing it on a blurred transparency. I do see the difference there as well, thank you!

 

14 minutes ago, Jim Wilson said:

Your findings line up with some things I've been seeing after more rendering work. I have not been able to make the Soft Shadows quality setting affect the end result at all.

 

Thanks for confirming! I'm going to go with this for now.

Share this post


Link to post

I have the feeling that we'll see differences depending on what type of light source we use: Spot, Point, Direct, HDRI, Heliodon. I am preparing a sample file and I'll post my findings

  • Like 1

Share this post


Link to post

As promised, I tested the theory of light sources affecting the quality of Soft Shadows and, nope, I think I got the same conclusion, soft shadows quality seems to be driven by anti-aliasing. To me almost seems like soft shadows settings are not even needed. Here is my file.

test-soft shadows.vwx.zip

Share this post


Link to post

Thanks Luis!! Good thought about different types of light sources... since you came to the same conclusion, I wonder if this setting should be examined by the engineers? (i.e. fixed or even removed?)

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...