Jim Smith Posted February 24, 2017 Share Posted February 24, 2017 (edited) Is there a way to fix this situation using Wall Join command or is the last image the recommended way to make a correct wall? Edited February 24, 2017 by Jim Smith Quote Link to comment
0 Pat Stanford Posted February 24, 2017 Share Posted February 24, 2017 If you bottom image is what you want, then yes, the answer is to add another point. If what you want is for the "back/end" wall to match the slope of the other walls, then you would want to add a 3D Object (maybe a polygon at the correct slope/height) and use the Fit Walls to Objects command. That will give you the slope you need on the back wall. Or do both steps at the same time by using two intersecting 3D Polygons, one horizontal for the back and side walls and one sloped for just the side walls and then use Fit Walls to Objects. Hope this makes sense. Quote Link to comment
0 Jim Smith Posted February 24, 2017 Author Share Posted February 24, 2017 Thanks Pat. Generally I would have Walls fit a Roof & wouldn't notice this condition and wondered if there was a Join Component option that would automate the process. Quote Link to comment
0 zoomer Posted February 24, 2017 Share Posted February 24, 2017 Currently VW Walls are 2.5D. Kind of a double line on XY and a Z height. Or at best 2.75D when add point changes in height for slopes in running direction. But they will never do real 3D like sloping their top surface perpendicular to their direction. That doesn't always look nice like in your example and will need custom 3D Geometry. Quote Link to comment
Question
Jim Smith
Is there a way to fix this situation using Wall Join command or is the last image the recommended way to make a correct wall?
Edited by Jim Smith
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