Kevin McAllister Posted July 20, 2016 Share Posted July 20, 2016 I really, really wish the zoom loupe didn't revert to wire frame. I wish that it would maintain OpenGL or the current rendering mode. Kevin Quote Link to comment
0 rDesign Posted July 20, 2016 Share Posted July 20, 2016 +1 Using the zoom loupe in a 3D view is almost pointless, as it becomes completely unintelligible in wireframe. Quote Link to comment
0 Benson Shaw Posted July 21, 2016 Share Posted July 21, 2016 Love the concept. But if a long rerender starts, I fer sure want to be able to cancel it and return to previous view without another rerender Maybe the trick for this is to make the zoom loupe operate like a screen zoom? No render process involved in the loupe. -B Quote Link to comment
0 Kevin McAllister Posted July 21, 2016 Author Share Posted July 21, 2016 Benson, that's what I'm looking for. It shouldn't have to "re-render" as such. VW should be smart enough to zoom in / zoom out with the smallest amount to processing possible in this situation. KM Quote Link to comment
0 Kevin McAllister Posted September 15, 2016 Author Share Posted September 15, 2016 Bump Quote Link to comment
Question
Kevin McAllister
I really, really wish the zoom loupe didn't revert to wire frame. I wish that it would maintain OpenGL or the current rendering mode.
Kevin
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