Pre Maxon Rendering, if memory serves, Convert to Polygon - Hidden Line Rendering produced reliable and clean results.
Now, and for some time, the resulting conversion of all but the simplest objects produces an excessive mess of lines and polygons.
This creates several issues in practice eg:
Auto Hybrids have excessively complex 2d components
There are click points everywhere - with the result that clicking to the internal geometry is haphazard and imprecise
2d components of a Hybrid Symbol are chaotically fragmented or require significant clean up before they become usable.
Computer performance is negatively affected when any significant number of such objects, which rely upon Convert to Polygon, are used
Using the Bucket Fill(inner boundary) mode of the Polygon tool doesn't flood to the edges of an object as you would expect but to the edges of the closest small facet or fragment.
File sizes are way too high, some PDF exports too complex and load times too long
This very powerful command has been been seriously depreciated. Can we have it back please?
eg:
consider this simple object from which Convert to Polygon produces 57 fragments, lines & facets rather than 3 simple Polygonal objects.
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bcd
This one has been gnawing for a long time:
Pre Maxon Rendering, if memory serves, Convert to Polygon - Hidden Line Rendering produced reliable and clean results.
Now, and for some time, the resulting conversion of all but the simplest objects produces an excessive mess of lines and polygons.
This creates several issues in practice eg:
This very powerful command has been been seriously depreciated. Can we have it back please?
eg:
consider this simple object from which Convert to Polygon produces 57 fragments, lines & facets rather than 3 simple Polygonal objects.
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