grant_PD Posted November 4, 2014 Share Posted November 4, 2014 I would like the push pull tool to work as follows: -Select and object -Engage the tool -Have only the faces of the selected object be selectable by the tool. -If I want to push pull another object, then I need to exit the tool (select X cursor, select another object). All other objects should be snappable, but not selectable. 1 Quote Link to comment
0 Bruce Kieffer Posted November 4, 2014 Share Posted November 4, 2014 Why? I just want to understand the problem. I think there are keyboard shortcuts to select other coincident objects, but I don't use the push/pull tool. Quote Link to comment
0 grant_PD Posted November 4, 2014 Author Share Posted November 4, 2014 Because often times when working with the tool, you are surrounded by other objects. The selection of the face will pick up the one closest to the screen regardless of your rendering (wireframe/opengl). So there are many times when the face you want to select is occluded by some other object that is completely irrelevant. Quote Link to comment
0 Vectorworks, Inc Employee PVA - Admin Posted November 4, 2014 Vectorworks, Inc Employee Share Posted November 4, 2014 It really could benefit from this as a mode, similarly to the Split tool's Selected Objects mode that lets you slice like crazy across the drawing, snap to geometry outside the selection but only actually affect objects that were selected. I MAY have submitted something like this already, if not I will do so now. Quote Link to comment
0 Bruce Kieffer Posted November 4, 2014 Share Posted November 4, 2014 I agree that this should be a mode. Quote Link to comment
0 Kevin McAllister Posted November 5, 2014 Share Posted November 5, 2014 It should be implemented the same way as the split tool for consistency then. There's already too many different modifiers that do the same thing but with different tools. Kevin Quote Link to comment
0 Tobias Kern Posted November 12, 2014 Share Posted November 12, 2014 i wish i could select more than one surface to push/pull at the same time. if the multiple surfaces meet each other a automatic boole operation (add) should be executed. Quote Link to comment
0 Tobias Kern Posted November 12, 2014 Share Posted November 12, 2014 push/pull tool should also push lines to surfaces. Quote Link to comment
0 Vectorworks, Inc Employee PVA - Admin Posted November 12, 2014 Vectorworks, Inc Employee Share Posted November 12, 2014 i wish i could select more than one surface to push/pull at the same time. if the multiple surfaces meet each other a automatic boole operation (add) should be executed. This is on the wishlist already, I'll add this post to the case. push/pull tool should also push lines to surfaces. Could you elaborate on what you want it to do? Or is this similar to your Project tool question in another thread? Quote Link to comment
0 Tobias Kern Posted November 12, 2014 Share Posted November 12, 2014 (edited) pushing lines into surfaces via the push/pull tool is a more userfriendly 3d editing method i think. like the "sketchup" way of work. (wysiwyg). i think vw is to hard to understand in editing 3d at the moment. there are differences between point solid, 3d polygon solid, nurbs solid ... in editing and handling. i think the user doesn't want to know or learn all the differences. just play with the functions and see the results. vw should offer only two different geometry 2d and 3d. 3d are always solids, if you want to edit/move an edge, point, surface or whatever of a 3d solid: click an drag move it. i dont want to change a 3d polygon solid to a point solid if i want to move a point with all the connected edges. sketchup offers a realy good way of understanding 3d geometry. you need min. 3 lines to get a surface (or 2 curves) min 6 surfaces are needed to create a dice. if i want to move a endpoint or connected line, i only need one simple tool: the move tool. with the move tool i can also copy the geometry. but sketchup has on big minus: no nurbs! only polygons are available. no real circles or organic shapes. here vw could come in place. if they erase the the complicated stuff an design a simple and good way of modeling 3d. vw. could come the best modeling software. Edited November 12, 2014 by johnnygitarr Quote Link to comment
0 Kevin McAllister Posted November 12, 2014 Share Posted November 12, 2014 You can push/pull areas defined by lines. I wasn't sure if you could since I don't use the push/pull tool much (until layer plane gets better... but that's another issue). You need to use the third mode of the push/pull tool. Kevin Quote Link to comment
Question
grant_PD
I would like the push pull tool to work as follows:
-Select and object
-Engage the tool
-Have only the faces of the selected object be selectable by the tool.
-If I want to push pull another object, then I need to exit the tool (select X cursor, select another object).
All other objects should be snappable, but not selectable.
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