I'd like to see the illustration part of VW upgraded. With my workflow completely in 3d, I need a way to control the final presentation of models in the viewports.
Here's a desk I just finished up....two stacked viewports, each with a background foreground render (white card render, hidden line/dashed line). The back layer is cropped in an attempt to cut away and show dashed detail where needed. The front layer has a hand drawn outline and a middle weight line to pull away the top of the desk.
The technique of stacking viewports is cumbersome at best. Because the bounding boxes get in the way, one can never select the bottom stacked viewport without going to the navigator, selecting it, and then editing it. Stacked viewports should be layers in a single viewport, just like the foreground/background renders.
In addition, all foreground, background, stacked layers, need a paintable mask, not a polygonal crop. The polygonal mask is way too time intensive to create. I'll settle for a 2 bit (black or white) mask and then clamor for an 8 bit mask later.
There needs to be some way of outlining the objects quickly and automatically. The outline needs to have a controllable lineweight.
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grant_PD
I'd like to see the illustration part of VW upgraded. With my workflow completely in 3d, I need a way to control the final presentation of models in the viewports.
Here's a desk I just finished up....two stacked viewports, each with a background foreground render (white card render, hidden line/dashed line). The back layer is cropped in an attempt to cut away and show dashed detail where needed. The front layer has a hand drawn outline and a middle weight line to pull away the top of the desk.
The technique of stacking viewports is cumbersome at best. Because the bounding boxes get in the way, one can never select the bottom stacked viewport without going to the navigator, selecting it, and then editing it. Stacked viewports should be layers in a single viewport, just like the foreground/background renders.
In addition, all foreground, background, stacked layers, need a paintable mask, not a polygonal crop. The polygonal mask is way too time intensive to create. I'll settle for a 2 bit (black or white) mask and then clamor for an 8 bit mask later.
There needs to be some way of outlining the objects quickly and automatically. The outline needs to have a controllable lineweight.
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