Chris Rogers Posted January 12, 2010 Share Posted January 12, 2010 I have a room that will be 2 floors high with windows that will be taller than the first floor. Is it best to leave the entire room on 1 layer and model the walls higher than the z value of the layer or draw the lower portion of the walls on the 1st floor layer ad the upper portion on the second floor layer. If I leave them on the first layer and raise the top of the walls, how do I get the walls to show on the second floor plan so I can add an open to below? Thanks for the input. Quote Link to comment
CipesDesign Posted January 12, 2010 Share Posted January 12, 2010 Either way will work. If you need to you could add a few polygons in the annoatations of the UL Plan to show "open to below". Quote Link to comment
brudgers Posted January 12, 2010 Share Posted January 12, 2010 I prefer to model the shell separately from internal floors. Quote Link to comment
Guest Wes Gardner Posted January 12, 2010 Share Posted January 12, 2010 From time to time, I've even created a Class for "Model Only" walls or for "View Specific" walls and then drawn these walls with NO height so they'll look correct IN PLAN - you can even place windows and doors in these false walls. However, these must be tracked and Classed accordingly so they don't show up and "double count" in a door or window schedule. Flexible, intuitive... Wes Quote Link to comment
billtheia Posted January 12, 2010 Share Posted January 12, 2010 If the windows are going to span across the second floor line, you'll want to model as one tall wall. If you don't, you'll wind up with a weird line cutting through the window because window openings can't go above the top of the wall. Quote Link to comment
Pat Stanford Posted January 12, 2010 Share Posted January 12, 2010 In VW2010 the edges of walls no longer cut through symbols that extend past the edge of the wall. You can use the 3D reshape tool to add Wall Peaks to "notch" a wall around an object that extends into it. There is a movie here: http://vectortasks.com/Movies/Movies.html describing the notching procedure. Quote Link to comment
Chris Rogers Posted January 13, 2010 Author Share Posted January 13, 2010 Thanks for the input. Your answers generated another question I need to ask about the best way to create wall dormers. I assume the roof's dormer command won't be any help? If you model the shell separately from interior walls, do you ever have the opportunity to go back and clean up the intersections? Quote Link to comment
brudgers Posted January 13, 2010 Share Posted January 13, 2010 You can spend as much time on the model as you want or need to. It's a question of what works best for you. I prefer breaking down the shell from the interior conceptually. Quote Link to comment
Assembly Posted January 23, 2010 Share Posted January 23, 2010 From time to time, I've even created a Class for "Model Only" walls or for "View Specific" walls and then drawn these walls with NO height so they'll look correct IN PLAN - you can even place windows and doors in these false walls. However, these must be tracked and Classed accordingly so they don't show up and "double count" in a door or window schedule. Flexible, intuitive... Wes Creating two walls to represent one is not intuitive. As you indicate double window in same place is a drawing management pain. If you make a change to one you have to update both... Quote Link to comment
bcd Posted January 24, 2010 Share Posted January 24, 2010 (edited) Two possible approaches: 1) Model the double height wall as at it's full height on Floor 1 Layer Model the Floor 2 Slab View Floor 2 Layer, Floor 2 Slab Layer & Floor 1 layer (extra classing needed to turn off unwanted Floor 1 objects. VW doesn't have horizontal Viewport sections yet and I don't think there's a way to define the cut plane of a Plan View) 2) (preferred) Create 2 Floor 1 Layers at DeltaZ and 2x DeltaZ Draw the double height wall on 2x DeltaZ only. View this layer when working & viewing both Floor1 & Floor2 layers. With Unified View & Layer Options>Show,Snap,Modify Others the walls will interact with each other. Edited January 24, 2010 by bcd Quote Link to comment
Pat Stanford Posted January 24, 2010 Share Posted January 24, 2010 VW doesn't have horizontal Viewport sections yet and I don't think there's a way to define the cut plane of a Plan View) VW does have a way to make Horizontal Viewports. Create a regular viewport and view it in an elevation view. Use the Section Viewport tool to cut a section through the regular viewport. Bingo. Quote Link to comment
billtheia Posted January 25, 2010 Share Posted January 25, 2010 ...2) (preferred) Create 2 Floor 1 Layers at DeltaZ and 2x DeltaZ Draw the double height wall on 2x DeltaZ only. View this layer when working & viewing both Floor1 & Floor2 layers. With Unified View & Layer Options>Show,Snap,Modify Others the walls will interact with each other. That's the way I would do it. The only thing that you'll need to consider will be how to show windows & window numbers on each plan. Quote Link to comment
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