billtheia Posted August 26, 2009 Share Posted August 26, 2009 Hi all. I'm having the strangest problem with rendering glass in doors. I'm able to assign the "clear" texture used by windows but when I render using renderworks (Fast, Final Quality, Custom,) the glass in windows shows up clear but the glass in doors shows up with streaks through it. It all looks fine in OpenGL but NOT when using RW. Has anyone out there seen this before? Can someone help me figure out how to fix it? Quote Link to comment
mar schrammeyer Posted August 27, 2009 Share Posted August 27, 2009 Could there be two instances of the same door? Quote Link to comment
CipesDesign Posted August 27, 2009 Share Posted August 27, 2009 Hi Bill. I'm curious, how did you set the texture, exactly? Quote Link to comment
Ray Libby Posted August 27, 2009 Share Posted August 27, 2009 When you copy and paste the door and wall into a new file does it do this? Quote Link to comment
billtheia Posted August 27, 2009 Author Share Posted August 27, 2009 Peter, I assigned the texture through the door settings. Under View, I set Int and Ext Panels to Style-Glazing-1. Then I assigned the Clear texture (created when I added windows) to the Other tab in the class attributes. Ray, no, it goes away when I paste it to a new file. I assume that this means something has become corrupted. Is it just me, or do things become "corrupted" in VW way too often? REALLY tired of this... Quote Link to comment
CipesDesign Posted August 27, 2009 Share Posted August 27, 2009 (edited) Bill, that's the problem. There are TWO panels to set: Interior AND Exterior. Both have to have the same setting. This has been this way some time. No one likes it! Edited August 27, 2009 by CipesDesign Quote Link to comment
billtheia Posted August 27, 2009 Author Share Posted August 27, 2009 Peter, I get that I have to set both panels. I did so. I don't like it but that's not the problem. I set both panels to Clear but they don't render as clear. When I copy and paste the wall and door into a new file, things render just fine. What I don't understand is, why doesn't the original file render properly? Quote Link to comment
CipesDesign Posted August 27, 2009 Share Posted August 27, 2009 Hi Bill, sorry you are having such a bad time with this. And trust me, I know how you feel! You might try calling the phone support and asking them if you can email them the file, or just file a bug report and attache the file to it. Sometimes those folks are amazing and will find the problem and send the file back. Sometimes... but not always... P Quote Link to comment
billtheia Posted August 27, 2009 Author Share Posted August 27, 2009 Thanks, Peter. At this point, I've spent the time to copy everything into a new file. I've submitted several bug reports in the past and never heard a thing. Probably won't spend the time to submit a report on this because I've already wasted a bunch of time and I suspect that NNA will not be interested in a problem with 2009 one month before 2010 is released. Quote Link to comment
brudgers Posted August 27, 2009 Share Posted August 27, 2009 Bill, In 2008 the only way to set the door and window glazing the same is to use "style-glazing-1" (or similar class) for both. Windows offer the additional options like clear etc. but these are not the same as the styles. Check to see if you have the same "style-glazing" class for both. On the windows these are listed below the named options. Quote Link to comment
billtheia Posted August 28, 2009 Author Share Posted August 28, 2009 Yeah, I know. I said that I set the style by using the style-glazing-1 option. I copied and pasted the model into a blank file and the glazing rendered properly. Now, I've just had the same thing happen to a handrail PIO. The issue seems to be related to ray-traced shadows. If I choose shadow mapped shadows, everything looks fine (except that I don't like the look of the shadow mapped shadows.) BUT, it didn't happen to all of the handrails. So, I deleted the bad ones, and copied new ones and everything looks OK again. I've been using VW for two years and never had this problem before. What the heck is causing it? Quote Link to comment
Kevin McAllister Posted August 28, 2009 Share Posted August 28, 2009 Were any of the troubled objects generated by mirroring? I have had some mirrored objects misbehave, especially when exporting. KM Quote Link to comment
billtheia Posted August 28, 2009 Author Share Posted August 28, 2009 Now that you mention it, I think that the problematic handrails were mirrored. AND, I think that I might have used the "flip" button on the door. WTF? Quote Link to comment
cad@sggsa Posted August 28, 2009 Share Posted August 28, 2009 Hi Bill I too have had bad news with mirrored objects. I have truss screens drawn in 3d and when mirroring after an image was aplied it sometimes rendered incorrectly, with streaks going through it at 45deg or sometimes only part of the image appears. I take it as a bug on my system, filing it as a bug seened pointless to me as I read on here that NNA will not bother anyway to fix it, unless one of the users on here had a script for it. Note: I don't think it happened everytime I mirrored, but I got so into not doing it I never had the problem. Hope you come right Keep Well Quote Link to comment
billtheia Posted August 28, 2009 Author Share Posted August 28, 2009 The really disappointing part is that, I'm just starting to use VW2009 and it's happening there too. Quote Link to comment
michaelk Posted August 28, 2009 Share Posted August 28, 2009 I've also had things render funny after being mirrored. The workaround I've found to work when I want to mirror, but am afraid of the rendering implications is to use the rotation tool in duplication mode. That always renders correctly. hth michaelk Quote Link to comment
billtheia Posted August 28, 2009 Author Share Posted August 28, 2009 I've never used duplication mode in the rotation tool. Can it generate a mirror of another object? Quote Link to comment
mike m oz Posted August 29, 2009 Share Posted August 29, 2009 Can it generate a mirror of another object? No because if you want to mirror a copy you use the Mirror tool using an appropriate mirror axis. Start your mirror axis and after you start dragging the axis tab into the angle field on the heads up display and enter the angle of the axis. Quote Link to comment
michaelk Posted August 29, 2009 Share Posted August 29, 2009 You're right. It only "mirrors" objects that are symmetric along the mirror axis. michaelk Quote Link to comment
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