Eric Nickerson Posted March 7 Share Posted March 7 Does anyone know why my door hardware is reversed in 3D? The deadbolt keyed entry is on the inside while the thumb lever is on the outside. It seems like my door is oriented correctly in plan. Swing direction is "in" and the blue indicator is showing which direction is inside of my room. This is the case for all of my doors, not just this one. -eric 1 Quote Link to comment
Tom W. Posted March 8 Share Posted March 8 I have checked + am seeing the same thing. I've not really started using VW2024 in earnest yet due to other issues so hadn't come across this. To correct it the 3D geometry for the hardware symbols needs to be flipped on the Y axis. Perhaps @Matt Panzer can comment. I guess it is related to the overhaul of Door handing in VW2024 but I am surprised that the stock VW symbols weren't modified for users accordingly...? I use my own hardware symbols + only have a couple which are different inside/outside so easy enough to do... But be good to hear from Matt first... I just checked the Forum as I vaguely remembered hearing about the hardware reversal issue previously. See: The issue is mentioned in a thread about other things but in my quick scan doesn't seem to be addressed... @Matt Panzer: should I edit my hardware symbols + flip the geometry or is this being resolved some other way at your end? Thanks. Quote Link to comment
Vectorworks, Inc Employee Matt Panzer Posted March 8 Vectorworks, Inc Employee Share Posted March 8 @Eric Nickerson, @Tom W., As Tom assumed, this is a bug (VB-197852) related to the door and window handing. I do not see a fix for it yet but I'll try to get this addressed as soon as possible. 1 Quote Link to comment
Tom W. Posted March 8 Share Posted March 8 6 minutes ago, Matt Panzer said: @Eric Nickerson, @Tom W., As Tom assumed, this is a bug (VB-197852) related to the door and window handing. I do not see a fix for it yet but I'll try to get this addressed as soon as possible. Ok so if I edit my hardware symbols now to get them the right way around, I should be prepared to edit them back again later when the bug is fixed? 😀 Quote Link to comment
Vectorworks, Inc Employee Matt Panzer Posted March 8 Vectorworks, Inc Employee Share Posted March 8 48 minutes ago, Tom W. said: Ok so if I edit my hardware symbols now to get them the right way around, I should be prepared to edit them back again later when the bug is fixed? 😀 Right. Not an ideal solution. However, if you save the originals with the same names in another file, you can import them back in (replacing the modified ones) after it's fixed. Quote Link to comment
Eric Nickerson Posted March 8 Author Share Posted March 8 Thank you Tom and Matt, I have flipped the symbol and will await the bug fix to flip it back. 1 Quote Link to comment
Tom W. Posted March 9 Share Posted March 9 16 hours ago, Matt Panzer said: Right. Not an ideal solution. It’s not a problem. It will only affect a couple of symbols. I just need to remember not to be surprised when they suddenly flip again in a couple of months 🤣 Quote Link to comment
Vectorworks, Inc Employee Matt Panzer Posted March 9 Vectorworks, Inc Employee Share Posted March 9 7 hours ago, Tom W. said: I just need to remember not to be surprised when they suddenly flip again in a couple of months 🤣 Right. That’s the “not ideal” part. 😉 Quote Link to comment
chaz Posted April 25 Share Posted April 25 I'm also having this issue, panic/crash doors have the hardware on the outside. Now if there its a fire, no one will be able to escape the room. 1 Quote Link to comment
Popular Post Tom W. Posted April 25 Popular Post Share Posted April 25 As long as they are image props they should be able to slide under the door 😄 3 2 Quote Link to comment
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