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Door PIO Settings (and resulting Wall closures)


zoomer

Question

Sorry,

 

I had showed this already,

used Forum Search extensively and went through my postings but do not find it again ....

It is an interior Door with a side light and a Transom.

 

 

But I do not get how to set up the Door PIO,

to get the Transom Glass Panel at the correct height.

(Maybe it is the Top Jamb that is misaligned in PIO)

 

And the Wall Closure Settings, as far as I understand work correct,

but look completely wrong/strange, which I assume is a result of the

Door PIO fail.

 

I attach a file with these Doors in Wall.

Maybe someone has an idea (?)

 

Untitled 1.vwx

 

 

SCREENSHOT_2023-04-09_22_46_34.jpg.6ccd8ee3cdffd004b9a7eced1b5bfcf5.jpg

 

 

 

SCREENSHOT_2023-04-09_22_46_51.jpg.6fb65b2f0d3d8ca32b552cdf9a9e96d6.jpg

Edited by zoomer
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8 hours ago, zoomer said:

But I do not get how to set up the Door PIO,

to get the Transom Glass Panel at the correct height.

 

The height of the transom is dictated by the Spring parameter. So for a 2.5m tall frame, if you want the transom at 2.0m set the Spring parameter to 0.5m. But I think you know this...?

 

This problem with the architrave however I don't know how you solve:

Untitled.thumb.jpg.f8751878c73c2101c8052fb435f695da.jpg

 

If you disable the fanlight the architrave displays correctly + if you disable the sidelight it displays correctly but with both enabled it shoots above the head as in the screenshot + no amount of fiddling seems to correct it... I have never used the architrave feature so wasn't aware it had this characteristic... 🙂 I have never wanted a trim located in this place i.e. aligned with the inside edge of the jamb/head.

 

8 hours ago, zoomer said:

And the Wall Closure Settings, as far as I understand work correct,

but look completely wrong/strange, which I assume is a result of the

Door PIO fail.

 

Yes if you turn off the architrave the wall closures work correctly at the head.

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2 hours ago, Tom W. said:

Yes if you turn off the architrave the wall closures work correctly at the head.

 

For me it looks like the Wall Closures work correct.

They just react to the unwanted extended Trim top geometry.

 

OK, thanks,

had not tried switching off the Lights. I see I can't have both.

And good to know it works with a single Light as I'll need such

Doors too.

 

But as I need both Lights here, I think I have to give up my Trim.

Pity as it is a part of the Door character.

 

Have to test a bit more ......

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10 minutes ago, Tom W. said:

Have you tried WinDoor?

 

I have to look at it.

 

I just misused the Trim to make the VW Door look more like a Door.

But with the flush Panel and no Profiles it will not look like a Door anyway.

(why can't I offset it at least like a Window Sash)

 

Inserting my own Symbols would be quite an effort, but maybe it's worth

for these two and the entry door.

 

And it looks like I have chosen the most ugly door hardware option available.

Which can happen as you can't read the preview anyway.

🙂

 

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10 hours ago, Tom W. said:

Have you tried WinDoor?

 

Noticed first "bug" of WinDoor.

In VW dark mode, unfortunately tied to Mac dark mode setting,

automatically activating at night for me here,

 

the sketches in Windoor Dialogs that show/explain the numbers

of Settings are illegible in dark mode - black text/symbols on dark

gray background ....

 

 

I see some promising options for my Window/Door combination

to terrace. Especially for Sills. Although the Settings so far do not

really do what I expect.

(And not yet much trust how they interact with Wall Closures)

Have to play with their Doors now.

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4 hours ago, Matt Panzer said:

I found an open bug report on this (VB-167516) and added a comment to nudge it.

 

For that special Bug ....

if it easy to find and fix, I am happy to see it in the next SP.

 

If not that easy,

(there is not much to gain with current VW Windows and Doors)

I would prefer to prioritize to put all energy in the next full revamp of

Door and Window PIOs.

AFAIK that is planned anyway (to work in all WinDoor features)

 

Maybe not for the next VW release, as Slabs and Roof rework may

prioritized and scheduled first instead.

Which is very welcome too.

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  • Vectorworks, Inc Employee
13 minutes ago, zoomer said:

 

For that special Bug ....

if it easy to find and fix, I am happy to see it in the next SP.

 

If not that easy,

(there is not much to gain with current VW Windows and Doors)

I would prefer to prioritize to put all energy in the next full revamp of

Door and Window PIOs.

AFAIK that is planned anyway (to work in all WinDoor features)

 

Maybe not for the next VW release, as Slabs and Roof rework may

prioritized and scheduled first instead.

Which is very welcome too.

 

First, I think (and hope) it's easy to find and fix.  Second, it's very likely we're not scrapping everything and going to rewrite from scratch.  So, fixing this would be good assuming the code it reused with planned future improvements. 🙂 

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54 minutes ago, Matt Panzer said:

I think (and hope) it's easy to find and fix

 

OK, so I am looking forward to

activate my Trims again in the future.

 

 

56 minutes ago, Matt Panzer said:

Second, it's very likely we're not scrapping everything and going to rewrite from scratch.

 

My fault,

there were only marginal changes in VW Windows and Doors visible

since I started with VW 2014, or when watching the geometry exports

at that time. Or the calculation time needed to edit a few of them at a time.

So I somehow always saw these PIOs (code) as a relict of 1850s or so since

they were added to VW.

 

Yes, I think you mentioned WinDoor is an interim as it is only scripted (or so

and slow. So I have assume VW Windows and Doors are recent and ok code

to add features to.

 

Currently there are already a lot of settings options and they need quite some

time to setup. But what is finally appearing in 3D is hardly visible.

(Quite common to have white matte painted Walls and white semi glossy

(seidenmatt) painted Door Jambs and Panels.

With all flush faces and missing gaps in 3d, in 3D you may not even recognize

that there is a Door in a Wall)

 

vs a $30 Plugin for Modo from UK, that used a rectangular Face's dimension

to insert and cut a Window into (Wall) Mesh. Offering 3 Profile types for wood,

aluminium and plastic Windows, with Hardware, preset Materials and even

drew black rubber seals - which looked like Windows.

I think, with todays computing power, it is reasonable to add some parametric

details (profiles ?) even in CAD/BIM.

 

When I tested Allplan, Archicad and VW in 2010, I already modeled that building

in Archicad and was already able to reasonably build all Doors and Windows

(or furniture) to a legible 3D level.

(No Profiles also, but all geometric extends or gaps needed)

That 2010 IFC 2x3 is still my base for the VW or Bricscad BIM re-modeling.

(A bit more serious measurements in existing lead to some inconsistencies

and surprises in existing geometry)

 

Walls being Solids and Wall Closures already offer some magic, where you are

surprised that some complicated things, you expected to fail, do unexpectedly

magically work well in your sense.

(Like the typical Apple experience. Oh, I thought I have clicked way off of but

Apple recognized my wanted letter input anyway)

For now the Window and Door PIOs are still far from that league and magic.

 

If these improve - great !

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