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Itchy

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Everything posted by Itchy

  1. I'm wanting to use this to draw my lintels as I can have start and end offset for the bearing but have the selection points set to the actual opening which is good. But there doesn't seem to be anywhere on the OIP that indicates the length of the beam? So I'm either have to then measure it to check the length so I can size the lintel. Framing Member I can easily see the span & length, and also easily modify the width x height but to show the overall size correctly on the plans I have to add 90mm to the length then move it 45mm so it stays centred. Has this tool seen any love with 2020 or is it still caught in the middle with a bunch of improvements but not quite there yet?
  2. Try the Detail-Callout Marker tool, assuming you can edit the marker symbols you should be able to get that to work. Just draw a small box then delete two of the points and it should leave you with just a line. http://app-help.vectorworks.net/2019/eng/index.htm#t=VW2019_Guide%2FViewports1%2FDetail_Callouts_and_Detail-Callout_Markers.htm%23CSH_32
  3. Now it would be nice if the secton line marker could also link to a drawing label, and that drawing label acted like the title block ūüôā
  4. You could maybe use a worksheet with just one cell set to pull the info from the title block, you would just need to make sure the identifier that you use isn't the drawing number as that would defeat the purpose.
  5. I have my walls set up with a horizontal line texture, all the walls are set so so that world Z is the origin and the texture lines up correctly with the other walls and all looks good. I then though set up a viewport and the texture seems to have moved up 50mm for some reason. Is there a setting I am missing or is this a bug? Thanks
  6. Thanks Mark, that does the trick.
  7. Doesn't the data tag tool need a direct link to the object? I'm trying to pull the data but have it show up on other layers.
  8. I did have a look and try to get this to work, the problem with it and my workflow was that every detail then had to have its own viewport and the drawing label within the viewport. I find when detailing it is much easier to have them all on the design layer and then just one viewport per page - easier to layout and align things. Maybe a feature suggestion then would be to allow the Detail-Callout Marker to be able to be linked to a drawing label rather than just a viewport? Then that would be perfect, or alternatively, I change my workflow and have an individual viewport for each detail.
  9. Is there any way that I can pull the Drawing Number and Sheet Number from the Drawing Label and have that listed in a Callout over two lines? I am trying to make cross-referencing details/sections easier and avoid the need of going back and forth too often. My current situation all drawn in the design layer, with one viewport per sheet layer. 1:50 sections 1:5 overall details 1:2 typical details I want to be able to put in the drawing number & sheet number (only shown the drawing number though) on the 1:2 & 1:5 details, and then on the 1:5 & 1:50 details have a callout which pulls the drawing and sheet data. I'm trying to make it so that I can put in all the reference markers, and then when at the end when I lay the details out on the sheet and input the drawing and sheet number, that will then go through and show up on my larger scale details/sections. I'm not sure that what I am trying to do at the moment is possible, and the workaround that I am thinking about using would be to create a symbol on the detail which is hidden when printed, and then have that shown on the larger scale, and then draw in a leader line. Trying to avoid having a symbol though as will end up with scaling issues and to edit I have to go into each one rather than just clicking on the drawing label and editing via the OIP. Make sense? Any thoughts or ways to simplify? Or do I just need to suck it up and do it manually at the end of the project?
  10. If you do it through the main menu rather than the object, it will update all of the windoor objects in the file. May take a few moments depending on how many you have but it gets them all.
  11. some times they don't update after you change the settings, to get arround this i go to "Open Close Windoor 3D" and select none and that acts as a refresh.
  12. Thanks for this. Just been trying to figure out when I set the location as the viewport that it wouldn't return any of the objects inside. Once I named the crops and then set the location to the crop then they appear. Bit of a strange workaround and not sure why just setting the location as the viewport doesn't work?
  13. I just tried to use this on an internal door schedule. It must have gone through some updates as now it will show the door as 'Room 1, Room 2' but it seemed to pick up space objects from other levels that the door object wasn't on. It also wouldn't pick up objects that were not at ground level, I had some servery roller doors up at 900 above floor level that would only get picked up if I put the sill down to zero. It would be good if; you could specify if you want both rooms to be shown, or just the room that the door opens into It doesn't pick up space objects on other layers to the object If it would pick up object above the Z height of the space to be fair I had to get my door schedule out so wasn't able to play around with it too much, it may be that all these things are achievable.
  14. Then there is also WinDoor for Aus/NZ. I'm not sure why Vectorworks doesn't get these people onboard to build a new door/window tool for everyone.
  15. Just running at default to increase the longevity of the parts. The boost function pushes the CPU up to 4.3 when needed which seems to work fine. I have the stock cooler installed and it seems to be doing fine, no issues so far and no complaints about noise either, although to be honest, the machine is about 8m away from me at the moment, I don't have my home office full set up so monitor is on the dining table and the box over by the tv - will get it sorted shortly...
  16. It would be good to be able to right-click on an object and select 'create a class based on object' which would open the new class dialogue box with the settings of the selected object. I get a lot of files through from people who haven't quite transitioned to using classes and it would help speed things up. Rather than having to manually trying to match the colours, fills, lines that they have chosen.
  17. Well I went ahead with and built that system today. I did go with the Ryzen in the end, went with a X470 motherboard and upped the ram to 3600mhz for the same price as what I was going to spend on the intel system. I haven't set up Vectorworks yet, but have run Cinebench R15 and get the following scores for anyone interested; OpenGL - 134 fps CPU - 1738 cb CPU Single - 174 (mp ratio 9.98x) In comparison to my Surface Pro of 42 fps and 327 cb I should be able to work a lot faster when at home now And as it is a workhorse I named the PC Rocinate, #savetheexpanse :)
  18. Thanks for the suggestion, I have a 28" 4k screen now, and my boss still has a 2k screen. Whenever I have to help him with something on his computer it always seems blurry and fuzzy. I'm not sure I could go back to that resolution. But yes for the price of 1 4k 28" I could get two 28" screens. Thanks, @Art V, yes same price here as well but it comes with a factory cooler so I could potentially use that rather than going for a liquid AIO and save $150. For day to day mundane drawing Vectorworks only uses one core though right, so would the I7 be better for that, and the Ryxen better if I wanted to lots of rendering? I guess you could rely on the boost function which will put it up to the 4.2 under demand.
  19. Over in New Zealand, TV wise there is only 1 40" out there, the next step up is 43" which may be too big. 40" TV - https://magnessbenrow.co.nz/panasonic-th40ex730z-40-4k-uhd-led-smart-tv 40" Monitor - https://www.pbtech.co.nz/product/MONPHS3375788/Philips-BDM4037UW75-Business-Curved-Monitor-UHD-4K - https://www.mightyape.co.nz/product/40-aoc-uhd-60hz-5ms-curved-monitor-with-10-bit-colour/26852252 The Philips monitor though has had some bad reviews about Ghosting otherwise I almost purchased it a couple of months ago. Just found the AOC counterpart though so that could be an option if I go large.
  20. so after reading all this, I'm still even more undecided whether to go for a 28" or up to a 40". I have a 28" at work but now working 3/5 days remotely from home so needing something there as well, $600 NZD for a 28"4k or if i went with a 40" monitor or TV looking at about $1000. Just wondering if the 40 is going to be to big, but the 28 feels to small... Which makes you think why not go for a 32", well a 4k 32 seems to be even more expensive then a 40" at about $1400... another week gone by with no new monitor, ha.
  21. I'm looking to build a new PC for my home office, In the past, I have just used my Surface Pro to do the odd bits and pieces from home. But now due to the commute getting frustrating, I am working from home 3/5 days so the Surface Pro isn't up to par for 3 full days of work. Over in NZ so I'm pretty sure we pay a premium on parts but this is what I'm looking at for $2600NZD (about $1800USD). I'm probably at my budget as I also need to get a 4k screen but just wondering if there would be any trade-offs that you may suggest? Maybe reduce the CPU for better GPU? However, my understanding is that most the day to day work is handled on the CPU so I went with the 4.2GHz. MOBO: Asus Prime H270-PRO CPU: i7 7770K 4.2GHz (4core/8thread) Cooling: Corsair H115i 280MM AIO Liquid cooler Memory: GSKILL 4 series 2/8GB DDR4 2400 (extra 2 slots available on the mobo for future if needed) Graphics: Gigabyte GeForce GTX 1060 G1 6GB Storage: Samsung 860 Evo 500GB SSD Power: Corsair 750W 80 Plus Gold OS: Windows 10 64bit Thanks.
  22. 2m is our standard door height, so a lot of the time when in walkthrough mode you get stuck on the door frames. Must be a bunch of tall engineers over at Vectorworks It would be ideal to have the height tied into the view that you export from. That way we can set it before it gets sent to the client. If you do bring back the previous selection, it needs to be looked at as the conversion from imperial to metric didn't work, you couldn't select any height between 1m12cm and 2m. The tool seemed to just convert 1" to 1cm. Thanks.
  23. Shall we all post some renders and see if @JimW can guess the render settings?
  24. @Dave Donley what determines the height when using the walkthrough option? I have my camera height set at 1.6m so it looks fine when webview opens, but when I change from orbit to walk through the camera moves back about 2m and up in height to almost 2m.
  25. If I have a job with a large number of windows/or doors, I will skip a number (ie. 9, 19, 29...) that way if later in the job a window needs to be added, it just takes up one of the spare numbers closest to it. With my number sequence I used to go clockwise as well on plan, but now go anti-clockwise. That way on elevations you view the numbers left to right counting up.

 

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