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ThreeDot

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About ThreeDot

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    Architect
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    United States

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  1. This does not work for me. When I double click the heliodon or right click and "Select on Document", I get an error that says "Some lights could not be selected". I tried this with all heliodons and lights in my document and get the same error. I can force select, but that brings me to the light object on the design layer, which is not what I want. I'd like to adjust light settings while looking at a viewport on the sheet layer. My current workaround—which is admittedly absurd—is to use multiple view panes. I use one full size pane for my normal work window, and create a tiny icon-sized pane showing the heliodon on the design layer. I tuck that into the corner of my workspace and click on it when I need to adjust helidon settings. Like I said, this is absurd.
  2. That's it! I wish editing a heliodon was more obvious, but that could apply to so many things in Vectorworks. Thank you for taking the time to create this video.
  3. Most of the conversations on this forum about UI refresh have focused on graphics (i.e. icons, colors, fonts), but the written word is hugely important. Vectorworks could use an app-wide copy refresh. Previous discussions have suggested renaming Classes, Design Layers, Sheet Layers to Classes, Layers, Sheets. Similarly, Renderworks Styles, Renderworks Textures, Renderworks Backgrounds are legacy terms that should be updated. Simpler terminology would be better for existing and new users. Vectorworks' overuse of the slash (e.g. Symbols/Plug-In Objects) hints at larger organizational issues. What is the difference between Symbols and Plug-In Objects? If they are fundamentally the same, call them all symbols. If they are different, give them their own icons, menus, and folders. Certain dialogs are counterproductive. I nearly always have to subtract solids multiple times to get the correct result because the dialog is so pathetic. Seriously, what is this trying to say? Select which object? The tooltip is not much help either. In a 3D view with intersection objects, which object is the "backmost"? This tool can be re-designed to be easier to use, or this alert could simply be re-written to be more helpful. Other dialogs hint at a deeper problem. I was experimenting with site modifiers and received this dialog after editing an elevation. I had to read this several times and never understood what it was trying to say. It looks like an either-or question: Do you want an apple or an orange? Yes or No? Ultimately I had to trial-and-error my change several times to understand how it was impacting my model. This dialog could be better written, but the complexity of the alert probably indicates a more fundamental problem with the usability of the tool. I am new to site tools and they are full of undocumented quirks. @trashcan, as you note, tool tips and errors could be more verbose, clear, and helpful. Rendering status disappeared with Vectoworks 2020 and plenty of other tools (including publishing sheets) make me wonder if Vectorworks is working or has crashed. These changes won't provide a sexy marketing campaign, but they will make users lives easier every day!
  4. I'm glad you solved it. I edited my original post for others who may be looking for this answer.
  5. Margins are based on the printer you selected in page settings. Go to File > Page Setup > Printer Setup and change your specific printer to “Any Printer”.
  6. I typically use File > Export DWG to export design layers and sheets. Does Publish > DWG produce different results? My problem is that plans (generated from the model) and sections (created in 2D) export well and generate a representative drawing for coordination. The exterior elevations (generated from the model) become an unusable wireframe that looks nothing like the published drawings.
  7. I'm working on a small residential project that provided a nice opportunity for me to test a full BIM workflow within Vectorworks. In the past I have created two Vectorworks files: (a) a 2D drawing file for all design, coordination, and construction drawings and (b) a 3D model file to test design concepts and provide visualization for client review. This may not be the most efficient or modern way of working, but it provided two clear workstreams. Vectorworks is pretty great these workstreams, but the future is a combined BIM workflow. On this residential project, I built a 3D model using stories, parametric objects, views, and annotations using current best practices. I quickly ran into the unnecessary complexity of stories, the limitations of custom doors and windows, a clumsy stair tool, and an impossible roof tool. For the most part, I worked through the pain. The other shoe fell when I was unable to generate usable sections and interior elevations. Those tools refused to function and support was unable to provide a workaround. So now I have a partial BIM model that can generate plans and exterior elevations, and traditional 2D drawings that provide sections, interior elevations, and details. This is totally fine within the Vectorworks ecosystem. These things coexist happily and produce a nice set of PDFs. All good, right? Now I have to coordinate with structural and MEP engineers. In the past, I would export clean 2D base drawings and ignore my "dumb" 3D model. If I had a complete and detailed BIM model, I could share the model (e.g. Revit geometry, IFC data). Exporting cohesive information from my hybrid 2D/3D file is a complete nightmare. If I try to share clean 2D drawings, some sheets export correctly, while others produce a jumbled wireframe of the 3D model. If I try to export the 3D model, the information is woefully incomplete. Does anyone have any advice on how to manage this?
  8. Take a look at Andrea Facchinello's fantastic Baseboard plug-in. https://plugins.andreafacchinello.it
  9. Thank you. I am getting unpredictable results. I'm not sure if there is a problem with my file or with Vectorworks. I have to turn ON "Display extents before plane" to hide those objects, which is the opposite of what should happen. Also, what gets displayed changes per render mode. OpenGL and Hidden Line render modes show different geometry than Renderworks and Artistic render modes, even when extent settings are kept the same. I'll call support in the morning.
  10. I'm trying to limit the section extents so that I don't see anything behind the cut plane. I thought it was possible to set this to 0", but the dialog will not allow it. What am I missing?
  11. I occasionally use Plumb-Bob on my Mac. I'm happy to see it's coming to Vectorworks!
  12. Better designed (and more consistent) dialogs would make existing features more accessible. I spend endless hours clicking deep into nested dialogs to tweak a setting, then work my way back out to see the effect. I know where most settings are, but it feels like Vectorworks consistently goes out of its way to slow users down. It's a nightmare for new users to find what they need. The current interface is designed for the convenience of the engineers who built it, not for the end user.
  13. Tangentially related: https://www.sciencefriday.com/segments/how-many-digits-of-pi-do-we-really-need/
  14. I've recently started using Spark email client on macOS. As a new user, I have questions about certain features and ideas about what could make Spark better. I love that Spark provides a really simple way to provide feedback without leaving the app. In the help menu, when I click "Send Feedback" Spark automatically creates a new email with Spark version, iMac version, macOS version, and an attached support log. It's really easy to ask questions, make suggestions, request help, and attach screenshots. With Vectorworks, I have to go to a web page, log in, navigate to the support form, manually type a bunch of system info that you should already know, look up my license number, awkwardly attach files, and not receive any record of the submission. (Sorry about the image quality. It's a perfectly clear PNG on my computer. Did something change with image attachments?)
  15. Is there a way to adjust heliodon settings (date, time, shadow, etc) without going to the actual heliodon symbol on the design layer? I have a saved view that I would like to render. The perspective, crop, and model geometry are ready to go. I am tweaking rendering and lighting settings to get the best result. I can use the Resource Browser to adjust render settings, but I cannot find a way to edit heliodon settings in this view. If I click "Edit" on the Visualization palette I get animation settings, not heliodon time and date settings. It's annoying to navigate to the design layer, make changes, then go back to a saved view to see the result. There must be an easier way.

 

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