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trashcan

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Posts posted by trashcan

  1. I have projectors with attached records. They are custom records and I'm not using the screen tool. The record includes a projector ID name / number. 

     

    I'd like to be able to add that data as labels with leader lines in the sheet layer. Essentially a label legend for projectors. I thought there was a hacky way to do this and I'm of course forgetting what it is. 

     

    Any ideas? 

     

  2. This strikes me as something that should be a feature so checking here if I'm missing it. And if it doesn't exist, here's a request to add it. 

     

    Looking for a contextual right click when you click an object that says "Locate Class in Navigation Palette" and "Locate Layer in Navigation Palette". 

     

    This is especially useful when you have a massive set of layers and classes and want to easily find one in the palette. It's even more useful when you inherit or import a project someone else created and you need to easily find a layer or class. 

     

    Using the "Search" function works great but then you have to (groan) type it in. 

    • Like 2
  3. @Kevin McAllister amazing work-around. worked like a champ. I needed it to be paper thin (emulating a painted cyc that is flush with the floor and walls), so tweaking the thickness in the OIP until right before I get Z-fighting solves that nicely. 

     

    @Peter Neufeld For whatever reason I can't get this method to work. Both of my objects are nurbs curves, but it results in a "could not be created" :

     

     

     

    (PS can't believe I'm just learning you can embed an MP4 here and it's actually faster than uploading screenshots for some reason, thanks Peter!)

     

    • Like 1
  4. Messing around worked if I don't also include a floor surface area in the profile.

     

    If I add a floor area to the profile:

    image.thumb.png.2ee9164dade8df40f0b1f3706a27f431.png

     

    This is what happens:

    image.thumb.png.850c9edd47c10cd71d28d14021feead3.png

     

    If I do a capped offset of the profile @ 1/16" here's how it looks:

    image.thumb.png.176b7838c437e1b4a03da67ea8a6d7f0.png

     

    Trying to figure out how to get rid of those artifacts. 

  5. I have a curved cyc wall that I need to create - so it curves in two directions.

     

    Here's the path / :

    image.thumb.png.1b75fbde22a25cb40eee1e6e3865c5d6.png

     

    My thinking was to do extrude along path, which works if I lock the profile, but then I get an error:

    image.thumb.png.07e88eca6d1e45d7d6f0ace8c05147bf.png 

     

    Figured it out - had to lock and fix the profile. That solved it nicely. Though the mesh seems a little over complex:

     

    image.thumb.png.9973ab67808ba7d4a38ebac786e9e2d6.png

     

    If I add a complete flooring element (by offset and closing my profile), the path gets a lot cleaner but the floor now has this nasty artifact in it:

    image.thumb.png.b8e4d0947e5cd91d122af7e994018af0.png

     

    Any ideas? 

     

     

  6. I have this half moon shape and I want to simultaneously adjust these two vertices:

    image.thumb.png.27145a5a2b10156629b6d4090eac426e.png

     

    If I use the marquee select tool within the Reshape tool:

    image.thumb.png.815bd20077dd3cb4b65d178333bdf8bd.png

     

    After selection, the vertices disappear and I'm not selecting anything:

    image.thumb.png.0ecbaa13c14758b9b7d68293cfd6101f.png

     

    If I also marquee around the vertex in the middle:

    image.thumb.png.0665c72fca75b923c65a9ee3071b3b14.png

     

    So it seems you can only select multiple vertices that are adjoining. Is that the correct thinking?

  7. To multiply, the formula should be =SUM(cell1*cell2) but when I press enter, nothing happens

     

    How do I properly multiply two cells in a Vectorworks worksheet? 

     

    To add, the formula should be =SUM(cell1,cell2), when I do that it works

     

    image.thumb.png.6f416ce4d1e4ed0862439d9cd33449ea.png

  8. I'm putting together a curtain wall. Essentially 6" deep frame with 1/4" glass at center.

     

    For whatever reason, the top and bottom boundaries insets aren't taking:

    image.thumb.png.08fe5b75416c42c72ada3409c9129e58.png 

     

    The width is 1/2" and the inset is 1/8" so we shouldn't see a vertical channel at the top of the frame. 

     

    Top boundary settings:

    image.thumb.png.f4ed552266fc326f4ccd79e44c5a26ae.png

     

    Any ideas? 

     

     

  9. @jeff prince definitely bizarre. I'll try to debug that image prop issue and circle back if I figure it out. 

     

    Image prop is working now after a relaunch of VWX

     

    Still confused re: importing image. Great I found a workaround, but definitely strange behavior. Seems like a very very specific bug. 

  10. I have a bunch of cabinets and I know the rough dimensions. Rather than modeling myself, I'm happy to work with a "close enough" model. Is there a way to search the resource manager for keywords and then filter by size somehow? Or is there even a way to look at the symbols actual size? 

     

    Some symbols have dimms in the name, some don't. Some are imperial, some aren't. Just looking for an approx size. 

    • Like 2
  11. @jeff prince hahahahahah made my day

     

    Taking your PNG, this is what shows up for me on import:

    image.thumb.png.e25fe676e9061f7a968b2abac5741dab.png

     

    No option to import the alpha channel. 

     

    I SOLVED IT! 

     

    Instead of looking for the alpha channel in the compression method "Import Image Options" panel- it's a setting you need to change in Image attributes. In "Image Attributes" changing compression to PNG, and then selecting "Full color with alpha" - allows use of the PNG alpha channel. Though "Import Option" still doesn't display the "Import Alpha Channel" - a little counter-intuitive but does the trick. 

    image.thumb.png.1e35517e496883e21f84c51dc9fcb959.png

     

    New issue - on a new document, creating an image prop yields this result. I just did a fresh install of VWX so I'm sure it's some obvious setting. OpenGL texture is on. 

    image.thumb.png.fcd2865894da29dfdca40838805222fb.png

     

    I suspect this is some kind of setting. If I open up an older file that has image prop, it works fine. 

     

     

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