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Kevin Allen

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Everything posted by Kevin Allen

  1. Lighting and texture creation will be key to whatever you do and wherever you render. If you have some familiarity with renderworks and clearly have the program, part there. I might suggest rather than try to render an entire project, start with simple forms, build textures, render those, see what works, then you can also ask specific question her "How do I make the XX better?" Same with lighting, the fewer the lights, the better for speed no matter the application. Frankly, a lot can be done with the proper lights properly placed. Avoid the point light. Look at Renderworks Styles, with and without HDRI illumination, you do not need to start with high quality or FQR. go for speed, test and repeat. I;'m a Mac user, so I can't speak to mum ion, but Twinmotion requires a lot of computing power. It deliver magnificent work.Moving back and forth between VWX and C4D can be a bit tedious in the early design stages, but you can also use C4D to create textures for VWX.
  2. What are you NOT achieving using Renderworks? I also like C4D, but I firmly believe there's a lot you can achieve within the VWX ecosystem
  3. That preview would help, and I imagine there are other dialogs that could benefit from the same programming.
  4. Do you mean in the Modify>Rotate>Rotate 3D dialog?
  5. Is Cast Shadows checked on the texture definition.
  6. The NYC UG is looking to establish this type of sharing. FWIW, I don't think VWX can officially sanction this kind of sharing, there are likely liability issues.
  7. another enhancement might be a scaling tool, like move or rotate 3D.
  8. I don't think you can without doing the math. The scale to dimension sion is only symmetrical. That might be an enhancement request. It's something I often want. So, you could figure out the exact proportion, but you have to manually so the math. Depending on how the steps are built, you could use the selection tool in the interactive scaling modes and snap to another 2D object that you've placed just to get the snapping points. Does that make sense?
  9. Assuming the steps are not a symbol, go to the top/plan, top or another orthogonal view and use Modify>Scale and Scale Asymmetrically.
  10. should be plenty. do you have depth of field activated in some of the cameras and not in others?
  11. The only explanation I can think of is that the drone images do not have the resolution required for the results you are seeking. I don't know the app you're suing to scale them, but Photoshop might do a better job. Scaling up is imperfect.
  12. now the sis a photoshop question. Maybe you can attach the image? When I do this kind of thing, I find or take a decent size photo. It's likely going to need to be a very wide image/crop. It's also possible to build such an image. Then, assuming you have a 1 level room,, the height of the image and round wall needs to be about 3x, and the width is the interior circumference. Can you show us what you want to see out the window?
  13. once you have the image sized in PSD or similar, use it to create a texture.
  14. I think you may be overthinking it. You need an image, the height of the curved wall, by the length. Likely set to a really low DPI, like 5 or 10. Map it to the wall, using a planar mode and it should do what I think you want.
  15. IF I UNDERSTAND, you want to see the world outside the bathroom? Surround the bathroom with a curved wall, and made a plain old 2D image onto the wall. If the bathroom is a stand 8' or so, the wall and image need to be much taller and the curved wall needs to start below floor level. Or an image background
  16. yes. makes for a messy plot, but inserting fixturescan be a three click process, one click to place, one to angle and a third to set. When assigned focus, they point in the top view.
  17. any file can be sa ver as a template. go to file>save as template So, some folks have several, I try to keep one with my preferred tool settings. I just save over the old one as I modify. Then when I create a new doc I use the template. The FP tool preferences opens a dialog and Default Class for the object is a choice from a drop-down menu. I also choose the Standard Hybrid or a custom hybrid so the 2D goes away in renderings. I turn the class off on plots, the electricians do not need that info cluttering the drawing, but I want it on m copy of the plot In the class definition, I have one called LX-FP Objects. I have a color assigned and a text style. Once set up, I don't even think you need one floating around, save in the template file.
  18. tool preferences. Save that setting in your template file. forget about it forever.
  19. I think you can set a default Class for the FP, and assign the text style in the class definition. IIRC, that's exactly what I've done.
  20. Section VPs render in Hidden Line and don't show light, IIRC.
  21. http://app-help.vectorworks.net/2020/eng/index.htm#t=VW2020_Guide%2FWalls%2FFitting_walls_to_defined_geometry.htm&rhsearch=fit walls to objects&rhhlterm=fit walls to objects&rhsyns=
  22. No NURBS. I'm calling the top the ceiling. I might be wrong, but it has the arches. Put that on a layer above the walls. Dra the walls, select the walls, and use the command
  23. explain how? The ceiling, assuming that's what you're fitting to, has to be on another design layer.
  24. I just deleted the components of your walls and that got me released from the bounding. I have simple walls. If you want/need the components, add them back but base them on the wall height not the layer or the story.
  25. I might have made many of those sold subtractions into simple extrudes. Maybe then repeating Symbols
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