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Kevin Allen

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Everything posted by Kevin Allen

  1. As I understand it, MVR is not yet supported. It will be interesting to see if some of this is just the point in time, or if some of these are bugs
  2. @Nikolay Zhelyazkov Hope this can help. As I recall, this is a stock title block, all else in the file has been deleted. Acropolis_Lighting_Light Plot_SH 3kla.vwx
  3. I did a similar thing with the Witness lines Perpendicular to the tangent mode.
  4. It sounds like a PITA, but someone smarter than me might be able to write a script. Is there a scenic department template file? Can you develop a policy where everything scenic is in class like "scenic-" and the same with layers. That might simplify things somewhat on your end.
  5. yes, once you compose, you no longer have arcs, you have poly lines. Keep the arcs in a separate layer of class, dimension those.
  6. arc length tool should be associative
  7. You can get the arc length in the OIP. There is an src length measuring tool in the dimes/notes toolset You could create a custom Data Stamp.
  8. Without being too self serving, I suggest my book. https://www.routledgetextbooks.com/textbooks/9780415726139/ Generally speaking, you can't extrude lines. You extrude shapes. You can compose lines into a shape. You would extrude before making a symbol, or in the edit symbol mode.
  9. Vision is a stage lighting programming tools. It is another product by Vectorworks.Although you can create stills like those you've shown inVectorworks. You will have to have lens objects in the lighting instruments. Most of the Vectorworks spotlight lighting devices have the geometry, BUT the need to have a class assigned and a glow texture added to the lens. In the spotlight preferences, if you check modify by color, AND the glow texture is set to object color, the lens will glow in the color of the Gell assigned to the light. .
  10. I'll usually add in Blur near the end. Once you have some texture definitions you like, this gets easier. Create a couple of Renderworks styles, at least one that gives you the final look you want and one that sets everything to low and turns off blur, multiple bounces and the like. Create a series of viewports on sheet layers, or saved views with the details you want to explore. K=Just render those smaller and tight views until you have the desired look and feel, then render the final view, first fast, then in your full fledged Renderworks style. Once you've set this up, and kept your sales and texture in a template file or a favorited file, the second time will be much faster.
  11. I'm not a power user of the Landmark features, not yet anyway. Maybe @Tamsin Slatter will have better ideas. If the plants are a symbol, you should be able to generate or create a report with the proper inventory. If those plants are grouped, VWX should only see the groups as object, not the objects within the groups, unless you pul out the symbol. If you, like me, don't love the polyline drawing tools, have you tried creating the poly lines in another way, and then using the Modify>Create Objects from shapes command?
  12. some plastic reflectivity? Maybe a noise bump shader. Just a wee bit.
  13. I was training a colleague and it was one of the stock title blocks, the symbol appeared in the correct location, but it did not align as expected on the drawings. I had intended to research this bug, but then came this post.
  14. Can you make them plant areas? Are you grabbing groups or individual symbols, or then a combination?
  15. I think this description creates a Blue Symbol, not a Green symbol
  16. Well, I'm pretty free with my sharing. If you create a Dropbox (pick your flavor of WAN), you can v=create a new folder and a new VWX drawing in that folder and do a DLVP reference, however, if the Engineer doesn't have access to that file, they'll likely not get updates. So you would have to repeat the process with any revision. You could also create a Project file and limit that user's access.
  17. My own is very similar, I swap the Attributes and the toolsets. I keep the RM at the top and either window shade or use Common-R to reveal and hide.
  18. The Hardscape tool can also create floors. DTMs are useful to create natural stage platforms, or for outdoor events. These come immediately to mind
  19. EAP and NURBS Curves for the straight Wood. Loft for the wood that changes width. Subdivision for the cushions. You could use Subdivision for all.
  20. I just have to fill men out and drop in th email!
  21. I think a Marionette script could handle the random distro.
  22. Happy to Help. Let me know how it goes. I have the file I made if you need.


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