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Everything posted by Kevin Allen
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some movers require two clamps
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much like my example of three lights on a sidearm? I can't speak for other industries,but I think Vectorworks needs a number of part-time industry specialists and that involvement has to be early enough to affect change.
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I think of an 'accessory' as something that modifies the beam.
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While I appreciate this, it seems all too often too late when we see the implications. Accessories is a great example. I think we're talking 2021 here. The Lighting Device was complexly rebuilt for speed. That was great. However, troubles rippled through Spotlight. The accessory tool was brought back in the middle of the beta cycle, it remains, in v2022. a bit of a mess. I'm sure I'm not the only one who find C-Clamps as an accessory a weird choice. I wonder if there needs to be some other identification (worked out with Lightwright) for 'attaching' hardware, what do we do with various type of clamps, trunions, bases and the like? How about a side arm with three T mounts? I think alpha testing is required for many new features and tweaks.
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not sure if in 2021 you can shift select multiple units, and edit/change the accessory from the OIP?
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v2021 or v2022? I don't think the legacy accessory tool works in v2022?
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I have not seen anything remotely like this?
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@Tom W. goes through the process. If the Topo is vector, use the lines to make polys. You can also use the Polygon tools and the Paint Bucket option to make a Poly, then extrude the poly as needed and move the extrusion to the appropriate Z level. Imagine elif you were using cardboard to stack topo layers.
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Thank you. That way I get pretty decent looking results. But I'm looking for a way to generate a terrain, that does not only look good, but represent the actual measurements of the reality accurately. if you start with a topographic map and have the elevations that should be reasonably accurate. I think once you have the topography there is a convert to command
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Multicell fixtures in worksheets and datatags
Kevin Allen replied to JeroenS.'s topic in Entertainment
CANNOT HAPPEN -
Preferences, Display tab, Set Display Light Objects drop down to Only in wireframe
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Image props usually have a constant reflectivity, which kind of prevents seeing how any light affects the image. It also keeps the crossed planes from being visible. You can try to correct with a different reflectivity shader and not using crossed planes.
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the GDTF info is troubling. As I see it, and I am happy to be corrected, GDTF is not ready for primetime, and does not replace VWX symbols. My city wants to be oriented around public transit and not cars. So we are building buildings without enough parking spaces, even if the infrastructure to live without a vehicle doesn't yet exist. GDTF feels the same. In terms of power planning, some devices require a voltage surge to start. doesn't that need to be a part of power planning? From the LIR?
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Snap to Internal Origin
Kevin Allen replied to Benson Shaw's question in Wishlist - Feature and Content Requests
I have a simple 2D 'target' in Plan, front, and side views.0-0-0.vwx -
Snap to Internal Origin
Kevin Allen replied to Benson Shaw's question in Wishlist - Feature and Content Requests
Sometimes, I want to see that point. In a proscenium theatre, that is the intersection of the plaster line and the centerline. In a tv studio or ballroom, the point is somewhat arbitrary but usually the center of the room. So, that symbol has its own class for visibility. If I need to see it, I want to be sure the people who need to see it can't miss it. -
Snap to Internal Origin
Kevin Allen replied to Benson Shaw's question in Wishlist - Feature and Content Requests
I have a 0-0-0 symbol placed in my template file, provided this function. -
my guess is this is the visibility preference.
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I have to check, but I think you can close that gap in the tool settings. It is also possible to class the poles with the same texture as the drape.