Damon Design
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Everything posted by Damon Design
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Possible to have Different Line Weights?
Damon Design replied to MaxStudio's topic in General Discussion
Presuming you are using sheets & viewports for your elevation views you can override the class definitions (including line weights) for each viewport. -
I doubt you will find many MAC heads that are not enthusiastic about the operating system-not perfect of course but much more elegant, logical and graphically rich-I think PC users are perfectly happy with a system that works but don't think too much about it. As someone who has used both, (admittedly Mac first) I struggled mightily to make the PC work for me. I likened it to: a Windows OS is like forced study hall detention with a strict and exacting professor-you will learn and work but you wont much like it. MAC OS is like a semester abroad with a really hot lecturer/tour guide. ;-) VW works fine with both-but again the graphics are nicer on a MAC
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VW>Library>Textures>Exterior Finishes> about 2/5 the way down Shingle Wood Gray (oddly, not gray but brown) and Shingle Wood irregular right after Shingle Roof Barrel should do the trick.
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Glad to help. You got it...OIP is Object Info Palette Yeah I agree I'm playing around with a new doc and a simple hip roof and dragging and dropping complex and simple windows to it and get a same sized small dormer regardless of the window size. It wont drag and drop if you place a window into the doc, change its parameters and then try to insert it into the roof and whenever you turn a dormer into a skylight it just shows a plain hole. Not the best setup as you need to enter lots of parameters even to make a dormer work. My workaround will work though. Cheers
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Thanks Peter. I never did invoke the purge command though-there is definitely some situation where you choose sketch and you only get rough-that is what I am trying to figure out to avoid. Cheers
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I see what you are saying. If you choose a window symbol from the building shell tool palette it will invoke that warning. If you go to the resourse brower and choose a window symbol there it will work. edit: scratch that- I guess all you get is the opening when turning it into a skylight. I haven't used skylights much but I seem to remember when I did I actually turned a window symbol into a group (in a 3D view) and then rotated that window to the roof slope and plopped it into the same sized opening in the roof that the original window symbol created. The trick is to make sure all of your desired window parameters are set before turning it into a group as it is much easier to use the OIP than to work with the 3D elements used to create the window. Hope this helps
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This is undoubtedly a VW 101 question but what is the trick to enable all five sketch style choices to be available to choose from? I have been able to do so but often I will invoke a sketch style and get only one choice, rough, and can then edit that style but cannot seem to find or load the others. I think it may have something to do with whether one is in a Design Layer or Sheet Layer when first accessing the sketch style. I am sure there is a simple answer or correct sequence here. Thanks
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Any window symbol will become a skylight when placed on a roof-just as a window symbol will be "sucked into" the wall it will do the same thing on a roof-I think a dialog box will give you a choice of a skylight or a dormer. This will only work on a roof that is created by the create roof tool though-it will not work on a roof face or a roof that was ungrouped.
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Use the roof tool, AEC>roof face and create a very low sloped "roof" slab. This will result however with the slope top and bottom. Or you could extrude a side angled view polygon you create to the width of the garage Simultaneous answer there Cipes- Great minds think alike.
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solidifing objects for extrude/rendering
Damon Design replied to JBender's topic in General Discussion
As noted above - Use the polygon tool, paint bucket option-create polygon from inner boundary- to achieve the "outline" (actually inside) a series of connected lines and arcs, just click the paint bucket icon inside, as long as the area is truly closed the resulting polygon can then be extruded to a 3D object. Make sure the layers visibility is set to active only, this should force the solid model to stay rendered during flyover in Open GL as long as it is not too complicated. -
I posted on this topic a few weeks ago too. I have found, though not with any consistency, that if you choose a different arrow type than the one you want, that type will have the paramaters you selected (no longer 0,0) and then selecting the type you want will now have those parameters. Not a particularily efficient sequence to be sure but a go-around. I will wait with you for a better explanation. Cheers
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Thanks for the reply Benson. I surmise that as you suggest that the coordinates I used to rotate and then back were slightly different and that difference was somehow exaggerated at the viewport view. Your suggestion to create and use a guide V is a good one and I bet that would have worked better than what I did using elements in the drawing. I think that I can place the annotations close enough with a group paste and finding a dimension string area that I know. Anyway, just a warning I guess to be careful when you are rotating the whole drawing structure while connected to specific viewport views. Thanks again and Happy Holidays to you.
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I just experienced a quirky result from rotating all elements in a commercial building I am renovating with a slightly angled front street in order to create some extruded elements that would align on that one angle. VW12.2 so no rotate plan tool in 2008 After rotating all the elements on the plan to get the proper alignment to create the extruded elements in elevation view, then going back to plan view and rotating everything back to the original geometry and alignment that I created the viewports from, the viewports in the sheet layers have weird lines and shifted elements that were not edited, at this point they are now unusable. Anybody else experience this? Do I have to delete the viewports and recreate them? There are a lot of annotations including dimensions linked to the viewport and would prefer not to have to select them all to cut and paste precisely in the new viewports. Thanks
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That is a great solution You still had to create that symbol though right? -or edit (ungroup) an existing one Rereading your post I totally get it. Just edit and combine the elements of the symbols and cased openings you need to correspond with the respective walls.
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Also instead of creating a symbol from new 3D solids, I would probably duplicate the door symbol closest to what you want, modify it into a group, edit the group to how you want it to appear in plan or elevation and turn that into a new symbol-figuring out how to incorporate the pocket visually would probably be the challenge. At least you would have nearly all the elements already created for you to work with.
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I went to the video tech-tips and checked out three videos-it seems that many of the video tech-tips are having an audio problem.
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A true 3d rectangle would look identical identical front and back (top and bottom?-presuming it was drawn in default top view) and as a line, with the same vertical (or horizontal) dimension, when viewed from it's sides. An extruded rectangle, (with height or thickness), as with all other objects, is visible by using the standard views pull-down menu or with the number shortcuts. And using viewports to view different sides simultaneously. Create an extruded 3d rectangle by either drawing a 2d one and extruding it -command E-, or drawing one with the extruded rectangle tool in the 3d tool sets. I don't quite think you have thought out your question very clearly.
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Didn't we have Bay Windows way back in some earlier VW version? I find useful symbols sometimes tend to come and go here.
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Starting to do some actual production work on 12.5.3 on Mac OS 10.5-albeit nervously, what with the issues, looking for an annotation symbol in the Dims/Notes tools, not there so check which workspace I'm in and notice that all I have is Architect and Standard!? VW info is Designer, Renderworks-Where is Designer, Landmark, Spotlight etc...? Do I/Should I manually load them into the program? ( I never remember having had to do that in my many years of VW) How does one do this? Thanks
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With a door or window selected, just select the cased opening option in the sash option (window) or configuration option (door) in the OIP (object information palette) select a 0 jamb setting if you want a clean opening.
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and you can option duplicate-command/option/shift D on a mac to reduce or enlarge the image without skewing it by using the resize tool.
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Does VW run smoothly on non-pro MacBook?
Damon Design replied to higgins's topic in General Discussion
I'm dizzy! -
Installed with no issues on G4 Laptop with Leopard installed and About Vectorworks reflects 12.5.3 I don't see why people are updating on Tiger when the patch seems specifically to address Leopard issues.
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Hurray. It looks like I may be able to install Leopard on my computers after all. I will wait a bit for the reviews-and I'm sure it wont be perfect-but I'm confident NNA is committed to continue to treat us right. Update-Installed on laptop that I rarely use VW on- Seems to work fine so far.
