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zoomer

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Everything posted by zoomer

  1. Are these normal Light Bulbs or do you use Area Lights ? It looks like Area Lights with too small amount of samples.
  2. I always thought the typical way in VW, to hide unwanted lines, would be drawing a filled rectangle over these. As I remember there was mentioned something about Walls not getting extra lines between stories. If so, maybe that has to be added to Columns and is a Wish or Feature Request. A workaround could be to draw the Columns from the lowest Story to the full height over all Stories as one part. That way you will miss these in other Stories Floor Plans but could draw 2D counterparts that will not disturb your 3D BIM Model and (overall) calculations. Or Maybe draw the Columns on a separate Layer so that you can add these to all related Stories Floor Plans in Viewports. And depending on the viewport's draw/render style, playing with crease angle could help in some cases ?
  3. That would be great for FBX/C4D Exports too ! I don't think that there is a limit of Vertex numbers in current 3D Apps. There are mainly 3 types of useful Polygons, beside 1-2 Vert Polygons, that you will most times delete. 1. 3 Point Polygons = Triangles 2. 4 Point Polygons = Quads (=> preferred) 3. >4 Point Polygons = nGons All supported everywhere in 3D Apps I know. The automatic triangulation done for VW 4 Vert Polygons is pretty unwanted, for more complex VW Polygons it doesn't work in 3D Apps either. You will get ultra long thin triangles from one point. So it would be great if VW would create and export n-Gons for all planar surfaces, the way VW works with its own Polygons/Polylines. One Problem for Polygons are Holes in Faces, there has to be at least 1 (2) support Edges that runs from the outer Edges to the Hole. (Which isn't necessary in the example shown above, but the results are Quads, which isn't that bad) In many cases it would be optimal for Holes in Faces (like Windows) if the Face would be tessellated by extending the Edges of the Hole Geometry. That's the way you would built that in a Polygon modeler. (Take the whole Wall, make the Vertical Cuts for window sides, make the Horizontal Cuts for Windows Top and Bottom bounds, delete the window faces)
  4. I can't sustain it myself anymore I think it's best to switch the TV off ...
  5. It was Modo. I am playing with all 3, also C4D and currently VRAY4C4D. All not bad but I feel more familiar and easier with Modo. So less details in C4D so far. VRAY :
  6. Still WIP, next iteration in an other App. FBX import but larger geometry interventions. What I used that I currently could not do in VW RW : Architectural Cameras Shift Lens without vertical distortion. Easy Edge Bevel while keeping interior edges. Blend Textures against any Color, Layer Modes. Layer textures in each Channel. Control Edges Rounding level by Material. SubD existing geometry.
  7. Thought it would not be possible to instance copy lights. But see that works great in C4D. Just as lights in symbols in VW. So I second that wish of keeping lights in symbols when exported. Also I like to have Instances's Originals separated in C4D like they are in VW by Ressource Browser, in geometry Instances only.
  8. Yes, I too want the light from the Heliodon which is a complete physical daylight system - just like the C4D equivalent "Physical Sky" The C4D export does not use use the complete "Physical Sky, combining infinite light for sun, skylight and background, but separate Sky Item for Background, a separate Infinite Light for sun and a separate Omni Light for Ambient, coming from OpenGL, not RW settings. The Location, Date and Time are frozen that way and setting option is lost. Therefore I always deactivate the whole Background, Light (and Camera) Folders exported and recreate my Heliodons For VRAY, you will already know, you can directly use the C4D Physical Sky. Just create a VRAY infinite light and assign that light as a custom sun light in the Physical Sky. That keeps Location+Time, opposed to C4D Sun Tag, that has Time+Date only. Also nice for VRAY is using a simple Infinite Target Light with VRAY Light Tag only. You can move the Light around freely for artistic design reasons. Not very accurate because no defined Location and Time, but the Light will still be physically correct.
  9. Well explained Jeffrey ! Thanks for the internal view.
  10. I tried yesterday with restarts in between after I got rid of the Logitech driver. But I still have and need 3D Connection driver. Yes, 1.1.69 for OS X 10.9 is the latest driver available and worked well in 10.10. No way, even without driver, as soon as I plug in my Madcatz 5, OS X highlighting and auto expansion of menu items is blocked. Also the Madcatz setting program immediately crashes after start. I think every Madcatz mouse type has completely different internal components and needs its special kernel extensions. I'll have to wait if they finally release a new driver software. Meanwhile I get used to my CADMouse and using RMB with the 4th finger. Fall back to middle finger when web surfing though Mouse body could be bigger or longer for me though. No problem with fingers (overlapping) MB's, but scroll wheel and special buttons need heavy finger acrobatic. No idea with which functions I should feed the quad menu.
  11. OK. So you just need the missing Bump Map OBJ import fixed. (Or any other Map Channels missing)
  12. No, I deeply understand those habits. I also prefer miles of cursor movements over a simple short key. Don't remove it from the palette ! Customize your Workspace, drag/put something useless like the callout tool in first (top) position. You can take that opportunity and put some additional useful tools like tape measure and push pull tool in.
  13. Don't make me jealous I could try again as I now can get rid of my logitech software. There are only very few people that got MadCatz working with EC. I tried all tips but for me it worked just for some minutes after a reboot and install. They announced EC drivers for late last year and say they are still working on these. Released a 10.10 Rat TE driver only so far. That was exactly what I was lucky with the last years. Scroll Wheel worked great as a MMB. But same problem with El Capitan, the old drivers stopped updating in 2011 (?) and stopped working. And I did need my side buttons for web surfing and had problems with cursor speed. Much too slow with Apple Settings. That is the only reason why I dropped them.
  14. I understand. And C4D UV Mapping is kept in VW ? We'll see the improvements in 3 month. At least I found my workflow VW > C4D now. Not so BIM though. Classes misused as Material. No Specular Materials. Avoiding Symbols. Generic Solids only, no Architectural Tools, no 2D. Render Settings, Cameras and Lights all in C4D only. Sounds like I am more of a VW Fundamental guy but now everything works well. If I would need C4D > VW, I would hope for an FBX import to VW. FBX support mad a lot of improvements in the last years in 3D Apps thanks to gaming engines. Geometry + Material Assignments work great. For Materials, Cameras and Lights I still miss about 40%, but a working base for exchanges between 3D Apps. I would prefer an open standard like IFC for BIM though.
  15. Until VW brings a C4D Import, my workflow was always VW geometry + basic Materials -> C4D or other 3D, only. Why, beside some things like furniture, easier available in C4D, do you want to get Materials into VW ? Do you prefer rendering in VW RW (for viewports) ? Or do advanced Modeling in C4D ?
  16. Still waiting for MadCatz OS X drivers. Meanwhile I own a 3D Connexion CADMouse. Currently the optimum for me. Real MMB and perfect tracking, 100% OS X support.
  17. Yes. High Quality Mouse. Excellent movement tracking (without much disturbing acceleration on OS X !). Super for very precise movements. Ergonomic for larger Hands too. Real MMB is so cool > ALT+MMB VW Fly Over Tool. Mouse buttons work much too sensitive for me. Lots of accidental clicks. Quad Menu Button behind Scroll Wheel is hard to reach. Currently, with LMB, MMB and RMB, I can't decide which finger to use for scroll wheel or RMB, will need some more time. I bought it with the Enterprise Kit, but have to wait for OS X Support for Space Mouse. Hoped the normal keys from the keyboard would work so far, unfortunately not.
  18. OK, have one. So I second the wish for Enterprise Support. Feed 3D Connection with your new SVG Icons for the little display
  19. Yes, with IFC you needed to load the whole model with change requests ... BCF just includes the requests. Don't know how a "hub" is defined. But the BCF has also a part that allows that collaboration, but needs tools built into software to use it. But I don't get it completely. Looks like BCF floats mainly to the complete Model of the BIM Manager. So each party needs the whole model too, to see what they don't like to be able to define any requests (?) Or will these requests come from BIM Manager to clients only (?) Hey VW user, please push your sofa to the right because we have other stuff there.
  20. I think it will be the successor of IFC. A file format, that will allow collaboration (hubs). Heard this today for the first time though. Edit : Or a a second format that is needed additional to the IFC data that does just communicate (?)
  21. http://www.buildingsmart-tech.org/specifications/bcf-releases
  22. British Cycling Federation ?
  23. I wildly loaded image textures from my project texture folder into any suitable channels. This folder should be in C4D search paths. Maybe there went something wrong. I got diffuse and transparency images from C4D > OBJ back to C4D though. VW has no OBJ export (?), how do you get VW > C4D, by C4D Export/Exchange ? That works well of course. Didn't try VW FBX to C4D so far, just into Modo. There I get mostly diffuse image textures only. Maybe C4D to VW will happen with 2017 RW improvements as it was on the wish list for a long time and accepted as a wish as far as I read. An FBX import into VW would be nice also.
  24. OK, R17 OBJ looks more advanced. I get the Content Material to VW, without image textures. I don't get any image textures back into C4D too when reimporting that material. OK, with own image textures I get the diffuse and transparence map back into C4D but there also the Bump is missing, VW says it could not load the diffuse image texture for any reason. Everything looks a bit strange to me.
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