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Mark Aceto

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Everything posted by Mark Aceto

  1. Worked like a charm--thanks! Increased the extrude (solid) from 4" to 6 3/8" Then scaled the fillet Z by 0.625 (5/8") which brought the height back down to a squished 4" I'm sure this design will develop but it feels great to deliver a 3D model precisely as spec'd by the client. That said, echoing @Kevin McAllister that I was expecting, and am still hoping for fillet controls similar to the Round Rectangle tool...
  2. @Andy Broomell it worked--thank you thank you thank you!
  3. Hoping to accomplish 2 things: At a basic level, simply change the Dim Standard of all dims in all VP's (or selected VP's if that makes more sense) At a more complex level, a worksheet (not a script) that would allow me manage all dim's in the same way that I can manage all drawing labels (screenshot attached). I still feel like this is already achievable but I'm just overlooking something obvious... For the record (pardon the pun), I really do have to dimension these objects on the SLVP's because it's the same object with 6 different view / VP's: top, front, bottom, left, right, iso
  4. @drelARCH ugh, so close... but still trapped above the annotation layer to apply the attributes. I'm honestly at the point where if I can't edit annotations via a worksheet, it doesn't belong in the annotation layer. There's just so much time and energy wasted entering and exiting annotation layers for the most tedious of edits. If I have to edit 1 thing x every VP, that's enough to ruin my day. And that would be on a good day.
  5. @Tom W. not that I'm aware of. I need to change them all from Custom to Arch. Is there a database somewhere like Callout Notes?
  6. Is there a way to change all the Dimension Standards within VP's without having to. Enter. The. Annotation. Layer. Of. Every. Single. Viewport... I tried created a Worksheet but didn't get very far... This is why I prefer to dimension as much as possible on DL's...
  7. Is there a way to create this filleted edge in 3D? Client provided the 2D elevation. I'm trying to match that in 3D. I'm sure I could accomplish it with subdivision modeling but I'm trying to keep it simple for parametric editing as the design develops... The screenshot below is a 1" radius:
  8. I just discovered that trying a smaller fillet (1/4" in this case) works to back into a successful operation, and then I can increase the size of the fillet in the OIP to get what I want (1" in this case).
  9. Evidently, they're page based because they were designed for SLVP's first (and DL's second). Not that I would ever create a rig plot (light plot, or any other plot) exclusively on a SLVP...
  10. @_James I think it was just a misunderstanding on my part. The interior elevation marker in VW seems to be standard (across all drafting conventions). It gets really confusing when you only use 1 cardinal direction because it's just 1 "arrow" pointing in the opposite direction that the elevation is facing. For that, a traditional section might make more sense. I'm not coming from an architectural background, so I'm still learning the nuances and best practices of properly documenting sections and elevations in a drawing set. For now, I'm more intentionally placing sections instead of just dropping an interior elevation in every available space. It's kind of a paper / rock / scissors thing for me. As @Tom W. pointed out, the interior elevation tool comes with some caveats, so it's one of those "what's the best tool for the job" choices.
  11. @Tom W. that's genius! I was fighting with Shell Solid for hours but it kept failing. I had to fake the terrazzo "slab" by not selecting a few interior walls (that would have closed off the 2 spaces around the perimeter). I think the terrazzo layer may become extruded polys (paint bucket mode) instead of a slab object. Here's where I'm at with the current method (lost or obscured the terrazzo face of the recessed slab somewhere along the way):
  12. @Tom W. thanks--looks great! I'm curious what 3D object you're adding to the slab. Are you extracting the ramp faces, and then extruding to give it thickness? BTW met with terrazzo contractor yesterday. Cut sheets attached for reference. Revising now...
  13. Existing concrete slab slopes as drawn. We’re planning to self-level the floor from the highest point with epoxy sand fill, and then add a 1/2” layer of epoxy terrazzo on top of that. I’m doing a study to see how much elevation we’re adding. We’ll have to grind the existing slab for the ramp... I’m in the early rounds of working through all of this with architect, contractor, regulatory... so I just want to have a starting point to that conversation as the design develops. I’m certainly not looking forward to revisions the way it’s currently modeled.... vs my parametric hopes and dreams of simply editing a slab style.
  14. v2020 attached: Slab Study v2020.vwx
  15. Here's the file if anyone wants to take a crack at it: Slab Study.vwx
  16. The other thing I need to sort out is binding the slab component to the inner face of the walls, so I guess I just need to remove the fillet from each slab, set the boundaries, and then fillet again.
  17. Here's what I came up with surgically subtracting the same (half filleted) 3D object (the ramp) from 3 slabs:
  18. The issue I'm running into is that subtract 3D objects cuts through everything. Even if I add a component after the subtraction, it gets hacked. But what you're suggesting is exactly what I'm hoping for: a single slab with all 3 components properly layered in and leveled (still showing the slab attributes labels). Surely I'm not the first person to attempt this operation... ?
  19. I can do that for half the inner / bottom edges but not the outer / crown edges, right?
  20. Actually, looks like I'm gonna have to create that 3rd slab after all (for the same reason):
  21. Getting warmer but I'm stuck logically... I subtracted the 3D solid (ramp object) from the new slab, and filleted the edges, which converted the slab to a fillet. Now, I could just repeat this step for a 3rd slab object but what I'd rather do is add the epoxy terrazzo component to the 2nd slab. But I can't because it's a fillet. If I remove the fillet, add the component, and then reapply the fillet, it will scrape out the thickness on the edges...
  22. Well, for starters, I can subtract the first slab from a new slab:
  23. @Tom W. thanks! I really need to remember to explore the AEC commands for modifying slabs, walls, etc. Couple questions: Whenever I fillet or chamfer a slab, that (sort of) converts the objet to a filet or chamfer (which I can remove later but why would I?) Is there a better way of managing this, so I can still see all of the slab attributes? How would you approach the self-leveler for the layer on top (1/8" thick minimum at the high end of the slope)? I need that to follow the slope of the top of the slab on the bottom, and be level on top Epoxy terrazzo layer sits on top of the self-leveler (1/2" thick) All layers follow the countered surface of the ADA ramp The nice thing about the vapor barrier is that I can add a component to the slab which is pretty sweet!
  24. OK finally got the slab by straight up modeling with Subtract Solids, and all the edges filleted! Next: Add self-leveling epoxy sand layer Think I'm going to have to subtract another solid for the self-leveling layer Then reuse and subtract the same solid for the ADA ramp again Add 1/2" thick epoxy terrazzo layer Hoping I can extract face and extrude 1/2" I don't think draping the surface can have thickness, right?
  25. Giving up on Interpolated NURBS Surface:


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