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Kevin K

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Posts posted by Kevin K

  1. In addition....if you didn't really want to commit to an actual lighting fixtures, lighting, or up lighting your plants and trees for an evening rendered view, you can take advantage of that pesky 'glow' reflectivity option and apply it to a symbol object, like I had done in the rendering below, that utilizes a ton of small round light bulb shapes.

    Doing so will actually act as a light object, and light your scene without the huge overhead of having many many actual light objects in the file.

     

    Admittedly It is sort of a cheating workaround, but it has its place 🙂

    Those oak trees on the right of the image are actual 3d trees, not image props, btw.

     

    FLATLIGHTS.thumb.jpg.3376e38e4b7ef43abe8f9278c6cdadf4.jpg

    • Like 2
  2. @JonKoch, I was just curious from the standpoint of reality, what kind of up lights did you have in mind to utilize for a nighttime setting? For example, the frequency of where they would be placed, and the actual physical light fixture, etc. Also…..which you probably won’t like, is that For my rendering preferences, I would just use actual 3d plants, etc and not image props.  I believe it would mitigate all the issues you are experiencing using image props being correctly lit for a more or less after dark rendering.

    Just a thought 🙂

  3. @line-weightI know this is beating the dead horse....so I apologize.

    Bet you are sorry you asked 🙂

    But....to get into the weeds for you a bit, here is a simple c4d Redshift rendering of an area of 50 ft x 50 ft, with 10,000 clumps of wild grass, 400 generic wildflowers and a few shrubs....Basic low resolution for this example, but you get the gist.

    File size : 5 megs

    Redshift Render: 5 minutes

     

    c4dRedshiftExample.thumb.jpg.9c8bc5f6c34070a0b07b13183a385ede.jpg

     

    .......and here is an example of the node based shader system for Redshift, for one of the materials:

     

    Screenshot2023-11-27at7_44_25AM.thumb.png.d19344c456f3d6f588aa3355243792b8.png

    • Like 1
  4. @frv, @line-weight

    frv, thanks for the links and comments.

     

    line-weight, hahahaha...yeah...best not to speak about it!  🙂 No, the VW version of Redshift isn't apples for apples compared to the full version of Redshift in C4d. I am sure there are a myriad or reasons why that is. You can do some online research regarding Redshift (which is produced by Maxon, btw), but basically it is a REALLY fast rendering engine and uses a node based system for creating really high end materials / textures. So, that is one area, I believe, that the VW  version of Redshift can't reproduce...at this time, anyway and for whatever reason, as @frv noted, it is a bit of a mystery why the VW version doesn't more of less match the rendering speed of the C4d version. It remains a mystery 🙂

  5. @frv Just a quick inquiry. Are you by chance using an app called GrassKit within C4d to create some of your grass, flowers, etc?

    I use C4d with Redshift, and that add-on app called GrassKit is pretty cool.  It very quickly adds items like 3d grass, wildflowers, rocks, etc in HUGE quantities in seconds, without adding much to a file size.

    Another app I use is called 'SurfaceSpread. Sort of does the same thing but with trees, plants, bushes, etc, etc of your choice, and scatters them to your liking. Works a bit like C4d Mograph Cloner, but with many more adjustable features.

    Both these apps work within c4d.

    Perhaps check it out...unless you have other apps that can procure the same sort of results...which I glean that you may 🙂

    Here is an exterior rendering using both of those apps I mentioned. Not to take anything at all away from VW Rendering, but as you mentioned, VW would be hard-pressed to render something like this in under 15 minutes.

    Just sayin...

    -Kev

     

    KlickGHView2.thumb.jpg.aa666e93ac79673c540a1d5f82a839e4.jpg

     

    • Like 1
  6. @doug shaffer perhaps in the meantime until your issue is resolved...you could create a Windoor window and see if you get better results? I have no idea if you have installed Windoor ?? It is installed through the 'Help' Menu item "install partner products" There is a bit of a learning curve on using Windoor, but it shouldn't kill ya.

    Here are a couple screenshots. Let me know if you want the actual 2024 file.

     

    I kinda had to guess on the overall window size 🙂

     

    Isoview.png.89a5581ea0a97f68be0ef87e1eb9e519.png

     

    Planview.png.76f1dd39ebc7fd328314d1623165c5d6.png

    • Like 2
  7. Pat

    I am probably missing your overall intent from what you described...seems to me you could make a texture, that would work, but since you wish to see thru the 1" holes, I believe you would need to have some solid geometry. so the transparent areas for the texture would be problematic??  Again, I could be off base with totally understanding your intent, etc.

    But...have you considered doing a surface array?? It is very simple and fast.  You just need to be cognizant of the overall math for the grate size(s)

    Check it out... You can double click on the item to see how was constructed, and be mindful if tweaking is needed in the OIP.

     

    Screenshot2023-10-26at6_20_11AM.thumb.png.dd6c6dd1520ccc52f5ee6e123f087edd.png

    Pat Grate v2024.vwx

  8. @Landartma you know…..when I was assisting you months ago I showed you how to facilitate all of what you are inquiring about now 🙂 modifying 3d contours Inside the source data….that is the easy way.we also did some curved battered landscape walls….perhaps go review that file we were working on. It may shed some light on your issues.

    This was before the newer tools in 2023….which I know nothing about, other than their existence, since I am not using 2023.

    May the force be with you!  🙂

     

    • Like 1
  9. Yeah Kat, Jon can't read either 🙂 I think I noted it was a 2022 file 🙂

    Yes, the slope I was toying with is not uniform.  

    Again, I was mainly commenting on the ability to be able to tweak in 3d the 'Z' height vertices of an extrude along path.

    I just thought there was value in that and I had no idea that was possible.

    That said, I will follow your suggestions.

    -Kev

  10. Ok, this may be a bit difficult to articulate, but...I will try. 

    I had no idea that an extrude along path could be tweaked and modified AFTER its creation. Not meaning entering the item to change the profile or the path, but to actually manipulate the geometry of the item.

    This may be old news that I am just not aware of, so excuse my pea-brain 🙂

    Case in point, creating a sloped hardscape / walkway on a site model for example. Perhaps there are new tools in 2023 that allow for this out of the box, but I do not use 2023 currently.

    So...

    1) I created a simple extrude along path using a rectangle as a profile and a curved polyline as a path. Then I sent that to the surface of a site model

    2) then, using the reshape tool on the extrude along path and adjusting only the 'Z' value on each vertex it will pull the top surface up as you wish.

    **In doing this in an interactive mode, be sure to suspend any snapping or it will jump all over the place. 

    I attached a simple 2022 file if anyone wants to play around with what I mentioned, to see how it works.

     

    Anyway...as mentioned, this may be easily accomplished in 2023 but it has always been a challenge to easily create a sloped hardscape element on a site model.

    Certainly you can use a texture bed, and that works well but not so much if you need to have the item actually stick up a bit from the sufrface of the site model.

     

    Any comments or suggestions are welcomed.

     

    Screenshot2023-08-15at9_08_19AM.thumb.png.ab413f57f8e89ec131ae1900ae3c8643.png

     

     

     

    sloped hardscape 2022.vwx

  11. Liam

    I am on Tahiti time, so not quite as tapped out as Jesse 🙂

    i have about an hour before it is lights out, so if you want, post just one panel of the dwg cut-outs and I can send the file back to you with a brief explanation of the steps needed.

    Jesse was spot on with his Input, so maybe you can try it yourself. Honestly, it is not rocket science once you know a few rules.

    ’Kev

  12. Oh man I totally did not understand the concept if these latest shapes were what was intended.

    i was off the mark by about 5 light years!.I think the owner of the post needs to be articulate what he wants in a bit more detail…otherwise we are all going down the wrong rabbit hole 🙂

  13. To follow up on this a bit…IF there is to be some concave voodoo involved in the overall shape of the floor…which was not explained very well from the original post…the basic floor could be constructed using site model protocol, so all the seats could arrive at the surface, then the final modeled floor could be converted to a solids object, then any concave shape could be used to tweak the overall shape of the floor.

     

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