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Kevin K

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Posts posted by Kevin K

  1. Phillip

    Looks like nobody has piped up yet regarding your inquiry.

    There are probably several ways to facilitate your curb dilemmas.

    One good way would be to simply make an extrude along path on a 3d polygon on the site model layer that uses the correct elevational data.

    You would have a few options to procure this, depending.

    This will get confusing to get into the weeds with this using text, but the reason I am suggesting creating an extrude along path is that it will allow you to tweak the profile of the curb and get it exactly as you want it to look. Using this methodology you dont need to mess with any of the more exotic site model based tools.

    I did a VERY simple example of a curb using two different close-up profiles noted in the screenshots below.

     

    Hopefully this makes some sense.

    Screenshot2023-06-15at9_04_15AM.png.5746aa9048103a45ef36ad354e659de2.png

     

    Screenshot2023-06-15at9_10_33AM.png.67453c2375219e5c44dbff0c5a737cde.png

     

    Screenshot2023-06-15at9_10_46AM.png.96aa375787bfe94066771990b765f987.png

    • Like 1
  2. Mike

    Although not perfect, I do think with some thought and planning, the symbol route may work pretty well for what you do.

    Nice presentation shown in the PDF !!!

    Not sure how you created all the sheets and views, but I imagine it took some time? Especially with all the parts layout?

     

    InteriorCad does that too...with one click, which is pretty cool.

    I attached a 2022 file of a cabinet created in InteriorCad.  You won't be able to manipulate any of the settings, but you should able to rotate the vuew, but factions, use the clip cube too as well....just for fun 🙂

    Be sure to note the sheet layer...that is where it automatically placed every part of the cabinet!

    Again, not forcing InteriorCad on you...just making you aware.

     

    Mike M.vwx

     

     

  3. Mike

    So.... referring to the green items in the PDF file, the bottom, back and the stretchers on top, what would be the desired dimensions of those items? Will there be a finite number of dimensional options for those items ??  Plus...how does the front of the box / cabinet come into play?? overlay doors/drawers,  inset doors/drawers, etc?

    OR,  is it only the the cabinet box as you have shown.

    Seems like you could perhaps easily create a few symbols of just the green items for the varying conditions, then tweak the symbol settings to accommodate your various dimensional conditions? You would still need to move the sides of the cabinets to fit the new dimensionality of those tweaked green parts. Still a bit of work 🙂

    Anyway....note the screenshot. InteriorCad let me quickly, parametrically, change the thicknesses for the stretchers on top in addition to the bottom shelf of the cabinet, as well as the overall width, all in seconds, for the cabinet on the right.

    Both of those I made 1 1/4" thick FYI. Easy-Peazy 🙂

     

    Screenshot2023-06-15at5_45_02AM.png.be3dabd331be8220b7010c38ed048a5f.png

    • Like 1
  4. @DDD Good you had some success sorting out the issue(s) 

    One thing to be aware of..almost all of the native VW plant image props come in with the reflecting channel set to 'Glow" or as they call it 'constant reflectivity'

    I have found when rendering a scene with the reflection option to use the 'glow' setting, the image prop is a bit too intense.

    So....I usually set that to 'none'.

    As far as the your comment about it appearing 'dark', are you referring to YOUR image you sent me? Or the gardenia I included??

    Screenshot2023-06-15at5_25_26AM.thumb.png.b227821dac676ec1f986a7f6712cafaa.png

  5. @DDD Ok, sorry for the delay. Had to attend to some life things 🙂

    Without having your actual file, I can't really discern exactly what's happening to make the image sort of a grayscale with no color.

    That said...here is the deal....when you upload images (plants especially) to use as image props, you need to normally have some space around the plant parts.

    Case in point:

    Your image:

    crossvine.png.4e9b72752e4ad2bfaee7c03198824f94.png

     

    An image example of a gardenia that I included in the attached file:

    Note all the black area around the actual plant. So that part will be used as an image mask so when you create the image prop, that part becomes invisible.

     

    Screenshot2023-06-14at2_02_54PM.png.e7479ead53872f9a5fcb2472fb02de78.png

     

    gardenia.thumb.png.274a8c8639139ecebcdde3c6d0f6cbb7.png

     

    Feel free to import the plant/image prop in the attached file, into YOUR file.  It should appear without all the faded coloring....but it will appear but because of the base image it won't look that great.  Compare it to the gardenia 🙂

    Hope this helps.

     

    Screenshot2023-06-14at2_39_35PM.png.0a0149b8953f0d45336c96c7a5759763.png

    DDD Example v2022.vwx

    gardenia.psd gardenia 2.psd

    • Like 1
  6. DDD not sure if that plant image is from the VW library, but if you wish, upload the image and I can have a look. It could be one of several things occurring as to why it is faded.  Hard to tell unless we can see the image. 

  7. @Mike_M 

    when you say “walls” in your post, were u referring to extruded items, or are you actually using the wall tool to create the various items?

    You won’t like hearing this, but the add-on InteriorCad can do this quite well. 🙂 Otherwise, I don’t think VW native cabinet tools can. I maybe be wrong…..as often I am 🙂

    Would you have something that you could post/upload to show exactly what you are hoping to easily achieve? A sketch, or VW file? 

  8. Not to continue this thread ad infinitum, but as a quick example....say you download a painting you like that you wish to include in an interior rendering. Using the image prop approach allows perfect control relating to the overall size of the image...a painting in this case. it will maintain the aspect ratio of the image...or not, if you need to tweak that aspect ratio for whatever reason.

    IF you just tried to apply that painting image as a texture directly to some 3d surface you need to fuss with how that texture (an image in this case) will repeat on the object. That can be ....irritating to say the least.

    Note the Picasso on the wall...:-)

     

    Screenshot2023-06-14at6_27_16AM.thumb.png.1edc5900b06b14389fa613251f79e1f5.png

    • Like 1
  9. Oh, one other thought...a good solution regarding your doubled up texture for the digital looking item, is to simply make an image prop from the image, then you can scale it very simply, and place it just a micron tap in front of the fridge body located exactly where you want it.

     

     

    • Like 2
  10. @JackMatsedi

    Bart is correct in that normally imported .OBJ files retain decent texture mapping.

    The only other import that does that is .3DS as of VW 2022. I know VW 2023 has included USDZ, but since I do not use 2023 so I have no thoughts on that.

    IF you are downloading .OBJ files from wherever, make sure that there is a .MTL file that comes with the .OBJ...if not, then that is where there could be some texture mapping hell 🙂

     

  11. @Blinkglitter You must be making quite the movie 🙂

    Honestly, I am quite intrigued as to how you will convert a 3d drilling object into a 'box' object. I have been studying this situation a bit and no flashing lights have gone off in my brain yet as to facilitating this. You may not need to take the time to make a movie, but just give me an exact explanation, step by step?

    Thanks again for taking the time to address this. I await your sage advice 🙂

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