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John Meunier

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Everything posted by John Meunier

  1. I wouldn't use bitmaps as the pictures image. Create a texture from each image and then apply that texture to a object. You wont have any problems rendering the attached file as the images are textures applied to an object. Cheers!
  2. Have you tried google warehouse? Sometimes there is a model that can be altered or edited. Google Warehouse
  3. If your using a render mode of open GL there is a box in the settings to use planar objects is that checked?
  4. Thank-you for the In-sight. I will explore the VR Panorama and the export functions and let you know how it goes. Regards
  5. I have noticed the same thing. I increased my auto save time from every 10minutes to about every 40 actions. This means more saves, but seems to crash far less. Its frustrating 'command-s' brings tears to the eyes when it crashes. I thought 'command-s' was suppose to be safe; not nerve wracking:)
  6. Good Day Everyone, Background: I have set up a 360? interior rendering of a unit in an apartment building. I am using a selected 3D locus as my orbit point. The image has many light objects, and is fairly complex, but we tried to simplify as much as possible. A final quality rendering takes about 10minutes to render with out any interior bouncing. The time on the movie is set to 30seconds and results in 901 frames @ 30 frames a second. (which I dont understand why its 901 and not 900 frames.) The Trouble: Vectorworks keeps crashing. It will render 100 150 frames sometimes more then crashes. Its frustrating because it takes 6 or 7 hours to get that far in then crashes. We have exported many different types of files at different qualities with no luck. I did manage to get an Open GL animation but its no good to send to a client. Does any one have any suggestion or has encountered this problem before? I'm not entirely convinced it is a Hardware issue. Thank-you
  7. That would be a really nice feature, to turn the mouse pointer off in vectorworks:)
  8. Can you post a .vwx file with the texture and object (just cut and paste the object into a new file) that isn't cooperating, to better understand the situation. There are a few things it could be, but need more info to see why the problem is happening.
  9. In the vectorworks preference pane under the interactive tab you can turn off the curser box. uncheck "show snap box" & "show selection box"
  10. mmm Beer, Always glad to help
  11. Benson, I like the precision in your method. A little more time consuming (not much) but a much more accurate approach, I've never thought of drawing the individual tiles, I'll keep it in mind for next time.
  12. Chris, Google Warhouse sometimes has good mesh objects that can be used, for those times you need a fast prop. Check out the link: Roman Columns
  13. Because of the curved bottom you need to use a texture on a nurbs surface. You can use planar objects and hatches for most of the object, except for the curve part. I have attached a simple model for your use.
  14. See the attached files. The stake object under site planning will do this for you. If the 0,0 is not where you want it to be you can use the 'set origin' command to move the origin, and all the stake objects will update:) Hope this helps. John
  15. A work around might be to print to PDF first. Then print the PDF file to the Designjet500.
  16. Or draw an arc, then draw a line equal to the height of the screen. Then select both and use the command extrude along path, use the arc as the path object.
  17. Tom, You can achieve the look of batt insulation using a tile resources. The corners and intersections dont clean up as nice as one would wont, but its pretty close. It can be done with studs as well.
  18. A much more in depth explanation than mine. Well explained Pat!
  19. You can sum the columns by dragging the symbol just below the input field at the top of the worksheet
  20. That would be the same effect as placing the image as the texture for the window glazing. I trying to get reflections from a single object so the widows share 1 common reflection so they all look a bit different, with out texturing every window. It maybe that a texture on the glazing is what I have to do to get the look in elevation. This is a PDF file of the elevations I would like to get the windows to reflect the HDRI background. The windows do reflect the HDRI background in the perspectives, I have added a blur to the texture so it isn't so sharp.
  21. Kaare, Interesting idea. I have done the image prop, it does not produce the desired effect. I also tried placing a dome encompassing the entire project but i cant get the reflections in the window in either elevation, or section elevations. Very frustrating. Any further ideas? I was thinking it could be a texture issue but I have had no luck modifying the reflections.
  22. Window reflections, look great with the HDRI background in perspective views. I would like to get the same look into the elevations and still have the ability to scale the drawing. Any ideas on how to achieve this? I have attached a simple PDF illustrating more clearly what I would like to accomplish. Any ideas would be great. THank-you PS, I wish the lit fog worked like it use too!! It was a great tool to fade out elevation drawings.
  23. I recently used the decal function in Vectorworks 2011 SP3. Works really well. So I thought I would post some pictures to show what we used it for! Used a underlying white texture, then applied 6 different textures. The Remax ballon, the phone number, the lifestyles text, the blue and red bands, and the image Remax. Also applied the yellow road lines to a slab object! Can't wait to use this in stop signs, and other street objects or scenery objects that can be frustrating to model. Using a decal can be a time savor.
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