Ramon PG Posted October 21, 2021 Share Posted October 21, 2021 Don't know how to call this issue... how can I fix it? 2D vs 3D, same shapes. Quote Link to comment
0 Tom W. Posted October 21, 2021 Share Posted October 21, 2021 Is Detail set to Low in OpenGL/Shaded Options? 2 Quote Link to comment
0 Ramon PG Posted October 21, 2021 Author Share Posted October 21, 2021 (edited) 2 hours ago, Tom W. said: Is Detail set to Low in OpenGL/Shaded Options? Yup... thanks. Solved. I jumped from 2017 to 2021 and had never used the Low>>>High settings. I was looking into the 3D render settings, etc. Edited October 21, 2021 by Ramon PG Quote Link to comment
0 line-weight Posted October 21, 2021 Share Posted October 21, 2021 Unfortunately you can't actually solve this problem entirely by changing those settings - in OpenGL the curves will always be faceted to some degree and there will be some mismatch between the profiles when you zoom in. Quote Link to comment
0 Ramon PG Posted October 21, 2021 Author Share Posted October 21, 2021 1 hour ago, line-weight said: Unfortunately you can't actually solve this problem entirely by changing those settings - in OpenGL the curves will always be faceted to some degree and there will be some mismatch between the profiles when you zoom in. Depends on the construction. Those facets were semi circles, not straight lines, and when setting the rendering to High it was fixed. Quote Link to comment
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Ramon PG
Don't know how to call this issue... how can I fix it?
2D vs 3D, same shapes.
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