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Open GL Renderworks Style?


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Posted (edited)

Ahm, .... no.

 

(two different pair of shoes)

 

OpenGL View Style is realtime and using GPU.

RW Render is CPU only and takes much longer to calculate but

has more features (Global Illumination calculation, (blurry) Reflections, ...

and is more accurate.

 

In OpenGL render mode you can activate a less accurate kind of Hidden Line

overlay and Ambient Occlusion too.

In RW Rendering you can also mimik a kind of OpenGL look, but not vice versa.

 

 

Edited by zoomer
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For viewports, once you have one set up the way you like you can use the Eyedropper tool to transfer settings from one viewport to another. Make sure that "Render Properties" under Viewport Attributes is checked for the eyedropper settings. This will sample and place the render modes for foreground and background render, plus the render settings and lighting options, if applicable.

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