MaltbyDesign Posted March 25, 2021 Share Posted March 25, 2021 Hi All, I've created a couple of building sections, onto which I've added a lot of detail information such a framing insulation, etc. in the annotation viewport. When I create detail viewports from these sections none of the detail information I drew appears to have been carried over to the detail section viewport. I just see the empty wall, floor and roof outlines. Am I missing something or is it really necessary to draw all this information again on the detail viewports? For reference, the first image shows the section with the additional information added in annotations and the second image shows the bare section before any fill was added. This is also what the detail viewport shows. Quote Link to comment
Tom W. Posted March 25, 2021 Share Posted March 25, 2021 Firstly I would suggest that the bulk of what you're showing in the first screenshot you could be deriving from the model + not manually adding in the annotations. But having done so, rather than using the 'Create Detail Viewport...' command to create a detail of the annotated VP you could just duplicate it, crop it to the area you're concerned with then rescale it to the size you want. This way you'd retain the annotations in the second VP 1 Quote Link to comment
MaltbyDesign Posted March 25, 2021 Author Share Posted March 25, 2021 @Tom W. this sort of goes back to my earlier discussion about how far to develop a model. I've created wall types that show all the components but those components don't show up when I create a section viewport. For a job of this size, I'm not sure it's worth building a model stick by stick. The framing tool would save some time but I'd still have to model siding, air voids, insulation, sheathing, drywall, etc, etc. I'd have to double my fees just to take care of draughting. Quote Link to comment
Tom W. Posted March 26, 2021 Share Posted March 26, 2021 7 hours ago, MaltbyDesign said: I've created wall types that show all the components but those components don't show up when I create a section viewport Why don't they show up? What Attributes settings are you using in the Advanced Section Properties? 7 hours ago, MaltbyDesign said: For a job of this size, I'm not sure it's worth building a model stick by stick. The framing tool would save some time but I'd still have to model siding, air voids, insulation, sheathing, drywall, etc, etc. I'd have to double my fees just to take care of draughting. It's more that from your screenshoots + what you wrote the implication was that the tiles/hatches were hand-drawn in the annotations rather than assigned to the wall components. So not a matter of doing any extra modelling, just utilising the in-built functionality of the wall tool. So I may have misunderstood things but sounds like it's just a case of adjusting the cut plane attributes in the VP to show the components: choose 'Separate Cross Sections' + 'Use Attributes of Original Objects'. The wall plates, sole plates + joists you could apply in the annotations but the hatches/tiles should be there automatically. 1 Quote Link to comment
line-weight Posted March 26, 2021 Share Posted March 26, 2021 Well, I never knew you could create a detail viewport by this method! I would normally do what @Tom W. describes - duplicate the viewport, rescale and crop. And also agree, you should be able to pull more detail into the wall buildups by adjusting the 'advanced section properties'. 1 Quote Link to comment
MaltbyDesign Posted March 26, 2021 Author Share Posted March 26, 2021 @Tom W. @line-weight I wasn't even aware that components could show up in the sections. Checked the boxes in the OIP and now my walls show the components. Thanks to you both. Quote Link to comment
line-weight Posted March 26, 2021 Share Posted March 26, 2021 I like also to tick the "merge structural objects with the same fill" as it often helps get rid of unwanted 'junction' lines between wall sections etc. I've never been entirely clear what count as "structural objects" for this feature; all I know is that ticking it usually gives me something closer to what I want. Quote Link to comment
Tom W. Posted March 26, 2021 Share Posted March 26, 2021 'Structural objects' refers to all building elements such as Walls, Slabs, Roofs, etc 'Non structural' refers to Extrudes, Generic Solids, etc. So if you enable 'Merge With Structural Objects in Sections' in the O.I.P. for these types of objects you can merge an extrude + a wall for example in a section when 'Merge Cross Sections' is enabled in the section settings 2 Quote Link to comment
line-weight Posted March 26, 2021 Share Posted March 26, 2021 24 minutes ago, Tom W. said: 'Structural objects' refers to all building elements such as Walls, Slabs, Roofs, etc 'Non structural' refers to Extrudes, Generic Solids, etc. So if you enable 'Merge With Structural Objects in Sections' in the O.I.P. for these types of objects you can merge an extrude + a wall for example in a section when 'Merge Cross Sections' is enabled in the section settings Thanks. So it includes non-structural elements of walls etc. And I'd not really paid attention/noticed that option in the OIP of extrudes etc - very useful to know. Quote Link to comment
Pat Stanford Posted March 26, 2021 Share Posted March 26, 2021 With Walls you can specify which Components are considered structural. The entire wall does not have to be structural. Quote Link to comment
Tom W. Posted March 26, 2021 Share Posted March 26, 2021 You mean by specifying the core component? I don't think this has any bearing on the 'Structural' + 'Nonstructural' settings for section viewports though...? 1 Quote Link to comment
Pat Stanford Posted March 26, 2021 Share Posted March 26, 2021 You are correct. I was mistaken. Quote Link to comment
line-weight Posted March 27, 2021 Share Posted March 27, 2021 I wonder if that's how it is supposed to work though. Quote Link to comment
Tom W. Posted March 27, 2021 Share Posted March 27, 2021 No I don't think so. The core component determines how walls are joined + how they align when drawn. And also which component is framed when you use Wall Framer. I think the 'structural' + 'nonstructural' terminology for how objects display in section viewports would probably be better called something else so less confusing. That's how I understand it anyway You also have the option of designating a wall component 'Load-Bearing' in the Function parameter which I believe is just for IFC export... Quote Link to comment
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