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Modeling Large Rocks


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pat,

There are basically 2 options:

1) Create a 3D rock and map a texture to it.

2) Create an Image Prop and map an image of rock(s) to it.

In order to make a convincing 3D rock model a few hundred polygons are required to form the 3d mesh surface.

An Image Prop is simply a pic of one or more rocks. The Prop can be set to Cross-Planes giving a 3d look and shadows.

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I had a go at lofting 4 or 5 irregular freehand NURBS curves (with a 3D locus at the top to cap it off) to make a surface.

It doesn't have the gnarly surface that would be possible with a detailed mesh that EJ suggested, but with a highly irregular image based texture applied it didn't look too bad. Should be easily good enough for a set model.

Also, it only took about 5 minutes of tests and re-runs to make and texture.

it added about 600Kb to an existing model.

HTH,

N.

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