
propstuff
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Everything posted by propstuff
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No longer able to hide palettes in 2013
propstuff replied to MeTheMachine's topic in General Discussion
In System Preferences under the General tab is where that pref lives. Is it turned on? -
It's in the Snaps preferences General tab
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I'd say that's definitely part of the problem.
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Sorry, but are you rendering the scene on screen (or something like that) and then exporting the screen via iPhoto? If you're unfamiliar, the best thing is to use the VW Export Image File command. Then you have "complete" control over it. You also dont have to wait for it to render to export. Start it off in the render mode you want then hit Esc to stop the render. Then go to the export dialogue. HTH
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You shouldn't need to go that large. I rarely export at much more than 2000 across because that comes out at a file which will print to A3 happily and any more is a waste of time etc. Try exporting at 800 or 1000 (but not double, because -like harmonics- you might get the interference pattern again).
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Moire patterns are from small mis-matches in pixel/dot spacings as Mike said. Have you tried changing the output resolution of your renders a bit? This *should* make the small mis-match a large mis-match and the patterns should go away. HTH
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Have you got the Edge Conditions set to Trim?
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What you want is the Fit Walls to Roof command. Where it is depends on your workspace.
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VW2013 teaser...is this the best you've got...?
propstuff replied to Chris D's topic in General Discussion
Well I just tried it: (intersecting lines turned on) with a VW2012 file; interior of a house: 13 seconds The same file opened in '13 took less than 4 seconds So I'd be calling that 3 times faster -on a mac. So presumably on widows it would be faster again......... -
Where are the new Arroway textures in VW2013?
propstuff replied to billtheia's topic in General Discussion
The menu item is missing out of my Designer workspace but it can be added in the workspace editor Looks like a little oversight in the release I bug listed it -
Where are the new Arroway textures in VW2013?
propstuff replied to billtheia's topic in General Discussion
They are in the Default textures -
all working as planned here. Drawing was converted from 2012
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Are you suggesting that vendors (of any product) should make their product easy to steal to increase their market penetration? {:-O BTW; The free student versions of Autodesk products work in exactly the same way as VW: they apply a watermark and will "stain" any files they come "in contact with"
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Solids addition or subtraction with Push/Pull tool?
propstuff replied to PeterT's topic in Solids Modeling
The third (sub face) mode produces a solid addition/subtraction -
You guys might like this learning revit in particular; this; more fun good luck
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Animationworks will probably do what you want. Well worth the money if you're doing animations. Some of the demo links seem to be broken. http://www.ozcad.com.au/products/animationworks.php
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Does the SEND (to back/front etc) command not work?
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no longer getting messages cheers
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Not sure where to post this but..... FYI As of yesterday; whenever I load the forum webpage my Intego Virus Barrier brings up a warning about a malicious site. This is : count41.51yes.com according to my meagre search this is some sort of server virus associated with bot nets and attempts to download some Java nastiness. I put this address into the blocked address tab of the virus program but the message still appears anytime I visit the forum. It doesn't happen with any other site. N.
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Well the Project tool does split the surface, but then the surface can neither be pulled because it's not a plane, nor can it be extruded. It has the added disadvantage of punching a hole right through the object. Perhaps this is an "advantage", but the option to do either would be better. Enabling the Push Pull tool to work on non-planar surfaces would go most of the way there wouldn't it?
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Apply one image accurately split across one face of 5 boxes.
propstuff replied to designer190's topic in Solids Modeling
I have some vague memory it can be done but dont quote me. By default it is generally the bottom left corner of the image. -
Start in plan view For 1/4 of the whole diamond; Place 3D loci at each of the verticies where the planes intersect Select only the verticies from the top plane of the diamond Go to Front view Use the side elevation view to raise the top verticies to the correct Z height. Go back to top view and select the verticies from the next level down. Go back to front view and move those into the correct Z height. Repeat for all the verticies Go to a 3D view Use the 3D Poly tool and snap between the verticies to make each individual face of the 1/4 diamond. After you have all the faces, select them all and Duplicate Array circular to make the other 3/4 of the diamond. They all should meet up with no gaps. If they don't it's probably because the original verticies were not exactly in the correct location. You may need to use the general snapping/ moving/ array tools etc to make sure they are sitting exactly on 1/4 spacings After they are all in the right place select them all and Add Solids to make one thing out of it all. Apply the texture to the Solid Addition This one was done in VW10 I think
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Apply one image accurately split across one face of 5 boxes.
propstuff replied to designer190's topic in Solids Modeling
I would start by making the image based texture the size of the 5 boxes across. Then apply the texture to the boxes. In the OIP set the first to 0 offset, the second offset to minus 1/5 of the total width, the third minus 2/5 of the total etc, etc IE the "origin" of the texture stays in the same place. Forgot to say, you will probably have to change the Mapping type to Plane. If your boxes are extrudes you can apply the texture to the top and bottom individually but all the the sides in one go. If you want to apply it to only one "side" face you will have to Extract the face, offset it from the Extrude by a miniscule amount and apply the texture to that. The sample is 5 extrudes of 100mm The texture is set to 500 across. The first off set is set to -50 (half the width of the object) the second -150 etc I have separated the extrudes by 2mm so you can see the joins. Otherwise the seam is not visible when rendered