trang Posted June 16, 2005 Share Posted June 16, 2005 Hi everyone, I'm creating a 3d model of a house/landscape and everytime I try to render it the program crashes. As of today the file is 1.38GB...is that normal? thanks Quote Link to comment
trang Posted June 17, 2005 Author Share Posted June 17, 2005 Does anyone know what an ideal file size for a 3d model is? Quote Link to comment
Travis Posted June 17, 2005 Share Posted June 17, 2005 What system and machine\processor\speed\RAM are you running? What type of render are to attempting? A 1.4gb file is pretty big. You're going to need LOTS of RAM for that one. We often have 50mb to 100mb files and they sometimes take a couple of hours to render a view. There are often many ways to simplify the geometry--which in turn simplifies the render--but still get substantially the same finished product. Good luck, Quote Link to comment
trang Posted June 17, 2005 Author Share Posted June 17, 2005 Hey Travis, My computer is a Mac G5...not sure about the ram and processor. As for rendering...more then half the drawing is image texures while the landscape is done in plain colours. I've been importing dxf files of 3d trees...could this be affecting it? What do you mean by simplifying the geometry? Thanks Quote Link to comment
Travis Posted June 17, 2005 Share Posted June 17, 2005 Someone else will have to comment about .dxf\3D stuff. We've learned that we have much better success if we created it ourselves (unless it comes from Vectorworks or sometimes 3rd-party vendors like Vectorbits). I'd try turning off the class(es) for the imported items and then see if it will render. Some ways to simplify geometry: 1) If you Add Surface or Clip Surface of overlapping objects, it's not uncommon to have extra vertices appear. We always make sure to eliminate the extras. . .before the 2D element gets extruded. 2) Set 3D conversion preference to the minimum acceptable level, especially during design. 3) there are lots more but I'm out of time. Hopefully more will be added. Quote Link to comment
mike m oz Posted June 17, 2005 Share Posted June 17, 2005 1.4 GB is a massive file - no wonder it is crashing. Have a look at the trees - they are probably too complex and the problem. Can you not use image props instead? Quote Link to comment
islandmon Posted June 17, 2005 Share Posted June 17, 2005 Goto www.vecorbits.com and check out the 'File Optimizer' script. I agree with mmoz ... each tree probably has a few hundred/thousand polygons. Use those image Props ... they work great. Quote Link to comment
trang Posted June 17, 2005 Author Share Posted June 17, 2005 Sorry guys... I'm new at vectorworks!!! What do you mean by image props and where can I find them? Cheers, Quote Link to comment
propstuff Posted June 17, 2005 Share Posted June 17, 2005 An image prop is like a cardboard cutout of an image that auto-rotates to always face the viewer. To make them you have to extract the part of the image you want from it's background, and with trees that is a mighty fiddle. Then use the Model>Create Image Prop. If you look in the Textures folder in the program file you should find some (?depends on version ) otherwise the NNA site has some links I think. Also search on this board for posts. Quote Link to comment
trang Posted June 17, 2005 Author Share Posted June 17, 2005 Hey Nicholas, So when you me extract do I import the tree file into the file that I'm working on...and if so how do I extract the background? Or do I extract the background in a different program then import it? Thanks alot I really appreciate it. Quote Link to comment
trang Posted June 17, 2005 Author Share Posted June 17, 2005 Hi again, So I tried what you said and it worked, but only on in a new file. When I tried to insert it into a old file and hit the render button...the image doesn't show up. What am I doing wrong! Quote Link to comment
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