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Add Hatch to wall?


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Are you working with 2d or 3d walls?

In 2d, you can add a hatch to any object (well except a line!) by going to the attributes palette and changing the fill type from solid to hatch. There are a number of good hatches that ship with the program. They are located in a document called 'hatches.mcd' which is in a folder called 'extras' in your VW application folder.

In 3d you will probably want to use a texture. You do this by first importing the texture into your drawing via the resourse browser. There are some good ones in a document called 'exterior finishes' in the folder called 'textures' in your VW's application folder. Then with the wall selected, go to the 'texture' tab of the object info palette and select the texture you want from the pull-down.

Hope that helps

Peter Cipes

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It is true that hatches can only be applied to 2d objects.

But there's always a workaround -

Option 1 - Convert Copy to polygons and apply the hatch to the newly created polygons. Typically used in elevation views.

Option - (which seems to be more popular) Create a square with no pen. Fill it with a hatch pattern of your choice.

Export it as an image using the marquee selection option. Create a RW texture from the exported image.

Of course, if you don't have RenderWorks, the ability to apply textures to 3d objects is not available.

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  • 10 months later...

Michael,

You can use hatches in viewports. A hatch can fill any 2D shape. Since a hatch is a collection lines (which are 2D by definition), they can only work in 2D "space".

Reread Katie's post carefully. If you want to create an image ("take a picture") of a hatch, convert it to a texture to use on a 3D object, that is exactly how you do it. But it requires Renderworks.

I presume by "the problem with tectures is that they do not export" you mean to Acad. In my limited experience, Acad doesn't handle most 3D objects from VW very well. Does Acad allow hatches to be associated with 3D geometry?

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