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Renderworks camera making warped perspective



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24 minutes ago, Alan Woodwell said:

Click on camera and go fine tune and adjust the perspective angle or select normal perspective.

Yes, I tried normal perspective it doesn't seem to make a difference.


Perspective angle didn't take the warping away, just made it less.


I'd prefer to use orthogonal though.  The problem I have is it doesn't show me the camera view from where I placed the camera, it shows me a view from 100s of feet away from the site model

Edited by kufuffin
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You have to keep the camera and target height the same.

This way you will get a 2-point perspective or what is called an architectural camera, so no distortions

of vertical lines.

To finally get your desired clipping (look up), you have to use a viewport with manual border geometry

that you edit and move on your sheet layer.

(Like in reality you will use a special shift lens to adjust the viewing direction while keeping the camer


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