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Roof Face - Change color fill?


Benson Shaw

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Hi,

Your roof face is upside down first I think.

If you set your roof face style to take class settings and select the texture and then go from there.

Generally I would set the roof style to accept a class texture so I can change them easily.

If Roof is shown in 3d so it needs a texture to show up.

View in top plan mode the 2dfill will show up.

I think there is a bug because when you open this file you will see texture., hit 0 for top plan then 1 for perspective the texture disappears, but roll the roof over and the texture is underneath.

I thing think this is in the pipeline already.

See file attached.

HTH

Edited by Alan Woodwell
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Many thanks for looking, Alan. Maybe you see stuff on the underside because this was created in the Northern Hemisphere, and you are observing it from Down Under!

In my original file, the object does not seem to be upside down. Textures in Overall mode apply to top face, but not overall. Bottom face does not acquire the attribute. Not sure how you did that one. Switching OIP render mode from Overall to Component yields a greyed out palette. Probably because this roof face has no components.

Really, all I want is a solid fill that I can adjust via attribute (or class), like most solid objects, walls, etc.

It seems the roof face is limited to the default white fill, or class texture, or no fill in Wire Frame. Is that true?

-B

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Yes! Thanks, James!

The Component dialog shows nothing in the name column (default values), so I didn't think there was a component to edit, so I didn't click to select the nameless component row, meaning the Edit button remains gray.

Click the nameless row, then click the Edit button, then set the color to By Class. Duh!

Thanks again, James & Alan!

-B

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