I work for a company that designs playgrounds and have thought of a few tools that would be very useful to us.
1. Merge Textures
We have a library of products that has been built up in the company over a few years. Several different textures for wood/etc/have been created.
These products are in one file, and we are now converting them to symbols. These will also all be in the same file.
When I look in the resource browser, there are several of the same textures but all named differently. If I want to change the wood texture (for example) for all models, I have to change every instance of it in the resource browser.
To fix this I'd have to delete all textures but one, re-apply the textures and then make sure they were all positioned correctly.
Could there be a merge function? This leads me on to...
2. Randomise Texture Positioning
A lot of our products are built from wood, and so we have wood panelling/beams. If I want to texture a product, I'll select all the panels and apply the texture.
The problem with this is that I get horrible repeating (patterning) of the textures on adjacent beams.
I then have to go through selecting each panel, and then type in random digits into the 'offset h/offset v' settings box in the Object info panel so that you are not seeing the same texture on each beam.
These would really help! Or maybe I'm missing something?
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Jonny S
Hi,
I work for a company that designs playgrounds and have thought of a few tools that would be very useful to us.
1. Merge Textures
We have a library of products that has been built up in the company over a few years. Several different textures for wood/etc/have been created.
These products are in one file, and we are now converting them to symbols. These will also all be in the same file.
When I look in the resource browser, there are several of the same textures but all named differently. If I want to change the wood texture (for example) for all models, I have to change every instance of it in the resource browser.
To fix this I'd have to delete all textures but one, re-apply the textures and then make sure they were all positioned correctly.
Could there be a merge function? This leads me on to...
2. Randomise Texture Positioning
A lot of our products are built from wood, and so we have wood panelling/beams. If I want to texture a product, I'll select all the panels and apply the texture.
The problem with this is that I get horrible repeating (patterning) of the textures on adjacent beams.
I then have to go through selecting each panel, and then type in random digits into the 'offset h/offset v' settings box in the Object info panel so that you are not seeing the same texture on each beam.
These would really help! Or maybe I'm missing something?
Thanks,
Jon.
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