there should be a straight forward way to simplify 2d polygons with accurate results. (maybe there is and i haven't figured it out.)
when making a context model using imported dxf/dwg data, shapes representing roads, etc. can have 10's of thousands of vertices each, which overwelms the dtm. right now i have to convert the polys into 3d polys, simplify them (which reduces them to less than 200 vertices), then convert them back to 2d, then redraw parts of them that are inaccurate. on some projects this process simply isn't worth it and i stick with 2d, until we get to a later stage requiring much less context--or i do rough 3d modeling in sketchup.
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ray isaacs
there should be a straight forward way to simplify 2d polygons with accurate results. (maybe there is and i haven't figured it out.)
when making a context model using imported dxf/dwg data, shapes representing roads, etc. can have 10's of thousands of vertices each, which overwelms the dtm. right now i have to convert the polys into 3d polys, simplify them (which reduces them to less than 200 vertices), then convert them back to 2d, then redraw parts of them that are inaccurate. on some projects this process simply isn't worth it and i stick with 2d, until we get to a later stage requiring much less context--or i do rough 3d modeling in sketchup.
cheers,
ray
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