Guest Demfis Fyssicopulos Posted August 21, 2012 Share Posted August 21, 2012 Dear all, Is there a way to create a light emitting object on VW2010?. As a work around I've been using "constant" under "reflectivity" as the property. Although it works for most cases, in this particular occasion that work around will not work as the surface is an extruded triangle and the angles get "flattened" when using "constant". Attached is an inspiration image of the result I am after on the surface. Thoughts?. Thanks everyone. df Quote Link to comment
michaelk Posted August 21, 2012 Share Posted August 21, 2012 (edited) Sort of... You can turn any 3D object into an Area Light. Modify>Convert>Convert to Area Light The OIP has check boxes to show or not show the geometry. hth mk Edited August 21, 2012 by michaelk Quote Link to comment
Guest Demfis Fyssicopulos Posted August 22, 2012 Share Posted August 22, 2012 Hi Michael, Any other way you can think of?. THat's close but not exactly. It doesn't look like it's "glowing". OUt of curiosity, if it's not possible on VW2010 is it a feature of a later version?. Thanks! df Quote Link to comment
michaelk Posted August 22, 2012 Share Posted August 22, 2012 (edited) A trick like this may work. It would certainly be easier (and render faster) on 2012. mk Edited August 22, 2012 by michaelk Quote Link to comment
Guest Demfis Fyssicopulos Posted August 22, 2012 Share Posted August 22, 2012 Hi again, That wouldn't work either. See I'm really not doing that Tron bike. What I am doing is the surround of an LED screen that would be backlit. Trying to make it look like the surround, which is made of an extruded triangular polygon, emits lights. See attach. Any other ideas? df Quote Link to comment
Bruce Kieffer Posted August 22, 2012 Share Posted August 22, 2012 You could try placing a series of spot lights behind and around the frame, and have them point inward. You may also be able to create tubular light objects around the frame, and then block the light with some shielding so it only illuminates inward. At the same time you may want to make the screen a light object and give it a slight glow texture. I have not done enough of this to know exactly how to make it work, and I don't know (remember) if this would work with VW2010. Quote Link to comment
Guest Wes Gardner Posted August 22, 2012 Share Posted August 22, 2012 Maybe this... Quote Link to comment
michaelk Posted August 22, 2012 Share Posted August 22, 2012 unfortunately he's using 2010 and limited to constant reflectivity... Quote Link to comment
Guest Demfis Fyssicopulos Posted August 22, 2012 Share Posted August 22, 2012 (edited) Hi Wes, That is exactly what I'm after. Is that a feature on VW2012 and/or VW2011? Edited August 22, 2012 by Demfis Fyssicopulos Quote Link to comment
michaelk Posted August 22, 2012 Share Posted August 22, 2012 Glow reflectivity started in 2011. The renderworks experience changed in 2011 with the introduction of a new rendering engine. mk Quote Link to comment
Guest Wes Gardner Posted August 24, 2012 Share Posted August 24, 2012 Demfis, So sorry, I didn't see the 2010 requirement. Yes, we did adopt the Cinema 4D rendering engine which changed things somewhat. Lighting got simpler, quicker and some cool new effects such as "glow" were added. Wes Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted August 24, 2012 Vectorworks, Inc Employee Share Posted August 24, 2012 (edited) The most you can do in 2010 is a Constant reflectivity shader, which has a bright appearance but does not cast light. You could try making line or area lights but these take time to render and you need to control which objects cast shadows so that the light goes through the light lens or lampshade or what-have-you. From the original image a Constant reflectivity with kind of gradient color image might look OK. In the original image you can't really see the LEDs lighting up surrounding objects. Edited August 24, 2012 by Dave Donley Quote Link to comment
Guest Demfis Fyssicopulos Posted August 28, 2012 Share Posted August 28, 2012 Dear all, I just upgraded to 2012. All of the surfaces that I had set to "Constant" in 2010 where automatically changed to "glow" - which is perfect. That said, when I render they don't look like the glow!. I've check the "emit light" but still looks like a float white line. Any ideas? Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted August 28, 2012 Vectorworks, Inc Employee Share Posted August 28, 2012 Hi Demfis For glow to glow, you need to turn on indirect lighting. Choose View > Lighting > Set Lighting Options. Enable Indirect Lighting by choosing the number of bounces you want for the light. Hope that helps! Quote Link to comment
Guest Demfis Fyssicopulos Posted August 28, 2012 Share Posted August 28, 2012 HI Tamsin! That was it!. As always you are wonderful!. Thank you!. df Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.