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Random positioning of symbol within a defined area/volume


StudioVerma

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Hey, often I need to position an object very randomly. This time it is to create a 'confetti' effect, see attached image. What I usually do it duplicate array a symbol and rotate it in multiple planes, then Im just dragging a dropping random groupings until it looks okay. My question is, is there a smarter way to do this so I can duplicate array a 3D object completely random within a defined space?

 

Thanks your time!

Cheers

Sam

 

 

f98d61b7bf4fd6734dcf2f85f029638c-3414698212.png.a83c4998bf4240acfb26acad42ea41b6.png

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Usually VW has no random options.

AFAIK it is only for Plant Areas in landscape that offers some randomization.

 

But AFAIK you can do such things with Marionette, I think it has a randomize node.

And if not AFAIK you could add som custom (Python ?) code.

 

On the other hand,

you could create such geometry in any random capable 3D App

(Blender, C4D, Modo, .....) and import it back to VW.

If it is only about 2D or 3D Polygons ....

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Really nice! Many thanks for the work and clear instructions!!!  Great results on 1st try.

 

Couple comments:

Rotation is around z axis.

Enhancement? - 3d rotation to tumble the instances?

 

Symbol selection and numeric values reset to defaults after each run.

Enhancement? - Dialog "remembers" previous setting?

 

-B

Edited by Benson Shaw
clog dancing on Tuesdays
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On 12/11/2023 at 9:53 PM, Benson Shaw said:

Rotation is around z axis.

Enhancement? - 3d rotation to tumble the instances?

 

Symbol selection and numeric values reset to defaults after each run.

Enhancement? - Dialog "remembers" previous setting?

Done and done.  Merry Christmas.

 

image.thumb.png.f25933b03e98934f5e34d9070b8a1390.png

 

The X Rotation and Y Rotation settings will be disabled if you select a 2D or a hybrid symbol.  It should remember all of your settings now (I didn't test every single box and button).  Let me know if you see anything strange.

Randomize Symbol Insertion.vsm

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