ddcpe Posted September 10, 2023 Share Posted September 10, 2023 created a circle then a square with rounded corners normal to the plane of the circle. Then extruded the circle along the square as the path. All went well but now the extrude has no snap points. No edges or corners or centers...nothing. Anybody got a clue why? Makes it hard to drag the object around and place it accurately. Quote Link to comment
VIRTUALENVIRONS Posted September 10, 2023 Share Posted September 10, 2023 No idea why, mysteries of EAP. A solution though I have always used. Even though you can't snap to the object, you can snap a 3D locus point to the various centres or other parts. Then group everything and you have snap points. Quote Link to comment
ddcpe Posted September 11, 2023 Author Share Posted September 11, 2023 No luck. Double clicked and chose modify path. Added a locus point and closed the edit. No locus anywhere to be found. Quote Link to comment
VIRTUALENVIRONS Posted September 11, 2023 Share Posted September 11, 2023 My apologies, I was not clear. It is late here, I will post again tomorrow. regards....Paul Quote Link to comment
VIRTUALENVIRONS Posted September 11, 2023 Share Posted September 11, 2023 Good morning, Just so I know what you are constructing, Is this the type of object you have created. Quote Link to comment
line-weight Posted September 11, 2023 Share Posted September 11, 2023 I seem to be able to find snap points on such an object. Have you checked your snap settings? Screen Recording 2023-09-11 at 14.00.36.mov Quote Link to comment
VIRTUALENVIRONS Posted September 11, 2023 Share Posted September 11, 2023 (edited) 29 minutes ago, line-weight said: I seem to be able to find snap points on such an object. I found the same snap points as Line-weight until I used an absolute square with symmetrical corners. This produced the object below that is different from the one I posted earlier. I cannot snap to this one. I think I know why, with a perfect square VW's programming does not produce extra curves to complete the object. The extra curves produce the snap points......I think. If you notice on my previous post and Line-weights, there are two curves for each corner where the one above has only one curve on each side of the corners. This seems to produce a different object. If this object is to remain "as is" and not modified, there is a simple solution to get the snap points you want. Edited September 11, 2023 by VIRTUALENVIRONS 2 Quote Link to comment
ddcpe Posted September 11, 2023 Author Share Posted September 11, 2023 That is what I made. Precisely I used a circle with solid fill with a 3/8" diameter. It was created in the top (x,y) plane then rotated to the y,z plane. The sqaure was created in the x,y plane with a 17.25" side length then the corners were rounded using the filet tool with a 1"diameter. The square was then located so one of the edges was coincident with the center of the circle. Then extrude along path and I got what you show. No snapping properties at all no matter what combinations of snap settings used. Also tried the brute force of closing and reopening VW to no avail. Tried to insert a locus noted in previous email but that didn't work. I finally had to start over and my solution was to create the locus with the square then do the extrude. Now the locus existed as a separate object that I could group with the extrude to have a handle. Should be an easier solution. FYI, hat I am modeling is a some dumb little #3 hoops for some reinforcement. Just want to be sure what I specify can be built. Thanks, Quote Link to comment
VIRTUALENVIRONS Posted September 11, 2023 Share Posted September 11, 2023 3 minutes ago, ddcpe said: Should be an easier solution There may be other solutions to your object, there usually is. Good to hear you found a way. I would do the following to solve this issue. Assuming the shape remains the same. See images below. First, split the shape until you only have one quarter. Second, split it again on a 90 degree angle. Third, use mirror object to rebuild the shape and then group it. This will leave you with snap points on the corners and sides. 2 Quote Link to comment
mjm Posted September 11, 2023 Share Posted September 11, 2023 Wooo, in either case the solution seems non-optimal. Seems to me snaps should be generated on any extrude VWX produces. Quote Link to comment
Tom W. Posted September 11, 2023 Share Posted September 11, 2023 36 minutes ago, ddcpe said: That is what I made. Precisely I used a circle with solid fill with a 3/8" diameter. It was created in the top (x,y) plane then rotated to the y,z plane. The sqaure was created in the x,y plane with a 17.25" side length then the corners were rounded using the filet tool with a 1"diameter. The square was then located so one of the edges was coincident with the center of the circle. Then extrude along path and I got what you show. No snapping properties at all no matter what combinations of snap settings used. Also tried the brute force of closing and reopening VW to no avail. Tried to insert a locus noted in previous email but that didn't work. I finally had to start over and my solution was to create the locus with the square then do the extrude. Now the locus existed as a separate object that I could group with the extrude to have a handle. Should be an easier solution. FYI, hat I am modeling is a some dumb little #3 hoops for some reinforcement. Just want to be sure what I specify can be built. Thanks, If I create an EAP to your exact dimensions I get the same shape + snaps as @line-weight so not sure why you're getting a non-snappable object... If this is a steel reinforcement hoop + you're using it multiple times, I would suggest making a symbol from it rather than a Group. You can still include 3D Loci as part of the symbol geometry to aid snapping/insertion: if you assign them to a 'non plot' class so you can easily hide them when you don't need to see them. 1 Quote Link to comment
VIRTUALENVIRONS Posted September 11, 2023 Share Posted September 11, 2023 10 minutes ago, Tom W. said: you're getting a non-snappable object... There is one more (so many) caveat to this. If you make this object and the circle is small, you get my second object, no snapping. Using the same path, enlarge the circle and eventually you will get a path that has the snap points on it. 2 Quote Link to comment
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