Steve Riddle Posted August 24, 2023 Share Posted August 24, 2023 How do I create a hole in a mesh without losing the texture? I am trying to use the subtract solid operation to create the aperture and the texture disappears, is there a better way to do this? Quote Link to comment
0 zoomer Posted August 24, 2023 Share Posted August 24, 2023 AFAIK VW will lose texture mapping of Meshes when manipulating in any case. So the only way I know is to do that externally in a Mesh Modeler (Blender) and bring it back into VW by OBJ. Quote Link to comment
0 Vectorworks, Inc Employee Luis M Ruiz Posted August 24, 2023 Vectorworks, Inc Employee Share Posted August 24, 2023 You do not subtract a solid from a mesh, you delete portions of it. A mesh object is edited only by making use of your marquee selection. Quote Link to comment
0 Steve Riddle Posted August 27, 2023 Author Share Posted August 27, 2023 Thank you, using the marquee selection was enough for me to complete the task. Quote Link to comment
Question
Steve Riddle
How do I create a hole in a mesh without losing the texture?
I am trying to use the subtract solid operation to create the aperture and the texture disappears, is there a better way to do this?
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