jmcewen Posted August 14, 2023 Share Posted August 14, 2023 30 minutes ago, Tom W. said: Thanks Paul it's how you 'extracted the path for the seats' that I'm interested in. When you referred to 'an extract curve or isoparm' I assumed you meant the third mode of the Extract Tool: But this creates a straight line in plan: Whereas we need a curved line in plan. I thought using Duplicate Along Path to place the seats in a curved line across the concave floor surface sounded like a great idea but I don't know how you generated the NURBS Curve path. Do the blue cubes follow the surface of the floor exactly or did you just extract the front edge? Thanks! Could it be as simple as creating a horizontal plane the cuts through the bowl then finding your curve with analysis? 1 Quote Link to comment
Tom W. Posted August 14, 2023 Share Posted August 14, 2023 10 minutes ago, jmcewen said: Could it be as simple as creating a horizontal plane the cuts through the bowl then finding your curve with analysis? Good thinking! Or a curved vertical plane...? 1 Quote Link to comment
VIRTUALENVIRONS Posted August 14, 2023 Share Posted August 14, 2023 35 minutes ago, jmcewen said: Could it be as simple as creating a horizontal plane the cuts through the bowl then finding your curve with analysis? It is that simple, but it does not stop there......old school. I need a bit of time to put everything in the correct order. I just woke up this morning and did this in a fog. Quote Link to comment
jmcewen Posted August 14, 2023 Share Posted August 14, 2023 27 minutes ago, Tom W. said: Good thinking! Or a curved vertical plane...? Curved vertical would certainly be more precise in terms of maintaining even spacing between rows. Quote Link to comment
Tom W. Posted August 14, 2023 Share Posted August 14, 2023 2 minutes ago, jmcewen said: Curved vertical would certainly be more precise in terms of maintaining even spacing between rows. I tried horizontal but again would need a curve to control how the rows curve in plan... Quote Link to comment
line-weight Posted August 14, 2023 Share Posted August 14, 2023 In this forum, the enthusiasm/time put into suggestions for solutions is often much greater than the effort made by the OP in clearly explaining what it is exactly they want to do... 2 Quote Link to comment
VIRTUALENVIRONS Posted August 14, 2023 Share Posted August 14, 2023 4 hours ago, Tom W. said: 'extracted the path for the seats' that I'm interested in Hi Tom, Below is a short tutorial on the extraction of a curve. I show two methods, the traditional one mentioned in the thread and another very slick and easy method. 2 Quote Link to comment
Tom W. Posted August 14, 2023 Share Posted August 14, 2023 That's great Paul thank you! Quote Link to comment
Vectorworks, Inc Employee tdiamond Posted August 20, 2023 Vectorworks, Inc Employee Share Posted August 20, 2023 I suspect you may need a combination of the techniques discussed and horizontal surfaces. In AU, we tend to have challenging accessibility requirements. I am interested to know: What are your accessibility requirements for the theatre seating, esp around the egress points and the stairs? Also, for the aisle gradient, do you require intermediate landings to ensure wheelchair compatibility? For example, in AU we would most likely require an aisle profile as per attached. Quote Link to comment
ticorules Posted August 22, 2023 Author Share Posted August 22, 2023 I am floored by the convos that have stirred here. Guys, thank you for all the tips and thought processes you guys have brought to the table. I honestly paused on this file as I had other projects that needed attention. I have attached the VW file I am using. The seats are currently (according to the measurements from the architect, are fairly accurate in terms of height/slope. Here is a google photo link that has a panoramic image of the room. https://photos.google.com/share/AF1QipP5PUCniktitep2XmnKuF7yoJ7fvkt4oigf_H5jB0kci_66AE3SDMj-F1exvj7MUA/photo/AF1QipNtfFJRVLzLdgWr4nG9IH64bzvBeqteZhIRIWVz?key=LTEzaWRQNlBvZEYxNmFaNUFnQkxoYjBYb250dl9B Hopefully that link gives you peeps who have been following this thread a bit more of a sense of what kind of slope I am working with. If you open the VW file, there are 2 design layers called floor 1 and floor 2, as I played with different ways of attempting to make the floor, mentally it was just easier to separate each concept/idea on a layer basis. For those asking, I am using Spotlight. CPVenue_Carmel.vwx 1 Quote Link to comment
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