hollister design Studio Posted May 15, 2023 Share Posted May 15, 2023 Editing a rotated symbol. This is top/plan with no rotation. This is Front view - note still no rotation. note that even the axis is rotated - Why does VW do this? If I'm editing a component of a Symbol, I want to be able to look at it from top/plan view, front view, side view, and back view. The only way I've figured out to accomplish this is to create a second instance of the symbol, rotate that to a workable orientation, and then edit that instance of the symbol. Save the edits and then delete the second instance. This is madness... Once in edit mode of a symbol orientation should be based on the symbol not the instance. Quote Link to comment
AlanW Posted May 16, 2023 Share Posted May 16, 2023 @hollister design Studio Hi if i understand your question correctly. If i edit a symbol, i double click to edit the 3d Components. then hit Ctrl A Ctrl 6 to view all. if i want to look at side i hit 4 on mun pad and Ctrl A Ctrl 6. to view all. sometimes i am looking at edge so i hit 2 on num pad and do same again to see object. Hope this helps. Quote Link to comment
hollister design Studio Posted May 16, 2023 Author Share Posted May 16, 2023 Hey thanks @AlanW for the comment. To clarify my question: If you right click to edit a rotated instance of a symbol, the orientation inside the edit space is also rotated in every view... EXCEPT top/plan view. Why? If you edit the symbol right clicking in the Resource Manager - then the editing space is set to the symbol's original orientation - exactly how you created the symbol. But for some reason if you enter editing space from a rotated instance, all bets are off and things like "snap to angle" don't respect the edit space, but the symbol instances orientation. This is odd and for the life of me I can think of no benefit for this behavior. 1 Quote Link to comment
Andy Broomell Posted May 16, 2023 Share Posted May 16, 2023 (edited) This has annoyed me for ages, because it's buggy and/or poorly designed. To the left of the view dropdown, switch from the blue icon to the pink icon. That should make the views be in relation to the internal symbol orientation instead of the instance's orientation on the layer plane. But Top/Plan doesn't adhere to this same system, and also sometimes you have to switch in and out of a couple views before it starts working as expected. It's all a bit of a cluster... But hopefully playing with those two buttons helps. Edited May 17, 2023 by Andy Broomell 3 Quote Link to comment
Vectorworks, Inc Employee Matt Panzer Posted May 17, 2023 Vectorworks, Inc Employee Share Posted May 17, 2023 This behavior is by design and allows you to edit the symbol in contact of the model view. While this can be useful, you can quickly "fix" the issue by going to Top/Plan view in the symbol edit mode, then the views will be to the symbol matrix. Quote Link to comment
hollister design Studio Posted May 17, 2023 Author Share Posted May 17, 2023 @Andy Broomell this is exactly what I was looking for. @Matt Panzer I do see the benefit of the ability to snap to the rest of the model - but the jump between top/plan and the other views is very odd behavior. It seems like top/plan and the other views should at least share the orientation? Quote Link to comment
Vectorworks, Inc Employee Matt Panzer Posted May 18, 2023 Vectorworks, Inc Employee Share Posted May 18, 2023 14 hours ago, hollister design Studio said: @Matt Panzer I do see the benefit of the ability to snap to the rest of the model - but the jump between top/plan and the other views is very odd behavior. It seems like top/plan and the other views should at least share the orientation? This is actually the same exact behavior as when using a "Rotated Top/Plan" view on a design layer. All 3D standard views will be according to the "Rotated Top/Plan" view until you switch to "Top/Plan", then they all go back to normal. The main difference I see is, when you switch to a 3D standard view from a "Rotated Top/Plan" view in a design layer, there's an option in the view menu to switch back to the "Rotated Top/Plan" view. This allows you to keep all the views in the rotated orientation. This option does not appear when in Edit Symbol mode. Adding that would make things more consistent. 2 Quote Link to comment
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