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panthony

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Everything posted by panthony

  1. Daryl, It's a bug...the system is adding up the surface area plus the sides. NNA is working on a fix.
  2. Joe, Have you been inserting the following text into a new worksheet header =__NNA_Wall_Style_Format.'Wall Function' The single quote characters at Wall Function are Unicode Control Characters which you cannot enter with the keyboard...best to just copy paste the formula from the template worksheet. Unless there is someone out there who has found a way to reproduce the special unicode character.
  3. After much tweeking, manipulating and a 2-1/2 hour render to emf I thing I found what is necessary to get the fine detail with the grides. It seems as though it takes a whole bunch of different settings all across VW from screen display to export options some of which really slow down screen refresh rates. Still after all this time I have not been able to figure out why in the previos drawings the grids were i/2 white and 1/2 black in the same line of pixels. Thanks to everyone for your suggestions as I tried each and every one of them with increasingly better results. The final result though came after I stripped all the lights, backgounds and preferences back to defaults and started to change them one by one to figure how each of them affected the model rendering. Here is what I learned. 1.) Ray...you're right use a text editor for your sanity...I knew that, but I'm always in too much of a hurry to slow down. Thanks for the wake-up 2.) What you see on the screen isn't what you export so don't sweat the screen display all is not lost until the fat file exports. 3.) Have a lot of memory...a lot of memory. I ordered another Gig. 4.) I have a lot to learn. It's too bad I can't fire myself for spending way too much time on figuring this out. Pete A.
  4. First of all I (continue) want to complain really really really loud on how (continue) frustrating this forum is when you have to (continue) write anything that takes longer than (continue) 12 seconds to compose...if you don't (continue) constantly interupt your (continue) composition during edit which leads (continue) to incomplete and broken message ideas because (continue) you have to constantly click (continue) on that @$*& continue button (continue) to save your work otherwise it works pretty well in compounding your frustration when you are upset with the problems you trying to document in the firet place and can't get your thoughts out in less than 12 seconds. Ok...I've vented. Dave...Select this link and you will see first hand what I am trying to explain. This is the picture you need to look at in TIF Better do a right click and save as Look at the window grids close up and you will see that there is not a problem with anti-aliasing...some are rendered white and some black as if they are a shadow. Katie...I did what you reccomended and it only produced more pixels of the same result. I clicked the submit button instead of the @*%$ continue button. The splotchiness on the roof was caused by to high of a setting in the Dent Amplitude of the Cast Bump on the default shingle texture which is shown corrected in the rendered picture (link above)... Sorry for my frustraded response...I hope ya'all found some humor in it! Pete A
  5. It is something so intermittent that I don't believe you can repeat it. What I was doing the last time is I needed to draw a really quick poly, dimension and print it...might have had 10 dimensions. When I printed it I slammed through deleting the dimensions. I think that I got out infront of the computer...It's happened before.
  6. Katie, Answer to your question... Delete Key Hardwired keyboard Selection tool It's happened twice while deleting dimensions. I have the latest of everything in my box. When it crashes...no error message just boom...gone no argument VW vanishes.
  7. I have found the same problem...however, in my situation I may be causing the crash as I click to select then hit delete almost at the same time...the computer pukes. Just did it a little while ago trying to wack some dimensions. This is an extremely rare occurance.
  8. Christiaan, You would think that the wall components would turn on as a default...and it is with the creation of all new projects under 12.5...maybe it was just an oversight on VW's part of what to do with prior files. It could be changed in the future to look for the on-off switch each time a file is opened and match that against your options configuration.
  9. panthony

    StoneCAD

    I brought the hatch into VW and had to go in and really clean up the lines in the hatch editor to make them use less memory.
  10. All of the projects created prior to the "Show Wall Components" default in with them off. Once turned on they stay on unless the check box is un-selected. I have not found there to be any bug...but then againg maybe I have not seen anything yet. Pete A.
  11. Islandmon, Thanks for the suggestion...made the wall as you reccomended with a few tweeks and wah-lah Worked better...but I still need to do some more to bring it to the level I like. Many thanks....you have known experience. Pete A.
  12. Thanks for responding. No...I rendered the image full screen based on camera settings, light and resolution just like the previous house I did... I went back to the last job I rendered and re-rendered it with the same settings... here is the result. And here is the latest project with setting copied and pasted from the last job. The only difference is the glass...but I have been checking that and found that is does not matter. I did notice, maybe because of the color diff between the two houses that the grids on each have some differences in the shading. I'm looking for a higher quality rendering and I hope that doesn't mean spending thousands of dollers on a dedicated rendering program. Tell me it's not so. Pete A.
  13. I always just grab the one on top and send it to the back until I get the one I want to edit.
  14. I dont't know but I think this may be some kind of shadowing taking place but I can't figure it out. See below the grids are all there but they appear as if thay are shadowed. Go Figure
  15. Katie, Occurs at all angles...except when I change from clear glass to a solid...it works better. I've changed angles, sun position, light intensity (ambient), light angle, different backgrounds. Using final quality RW at high quality mode. I even changed my screen resolution to 2048 x 1536 thinking maybe more pixels will give greater detial with the small stuff.... Stumped....changed glass properties.. doesn't help. I'm going to start with different HDRI's and get away from the black background. Pete
  16. Katie, Yes...I copied and moved that single wall with the window, shutter and brick detail to a new project and the same thing is happening. Right now I'm looking into the glass texture...switched to Glass Blue 2 and got better results but still breaking up the grids. Pete A
  17. Below I have a rendered structure that is giving me some trouble in getting the window grids to render properly. some of the window are custom 3D symbols and some are PIO's. Not to matter though as I have done jobs previously in 12.5.1 that have worked without fail. If anyone out there has a tip or sees something that I have missed maybe my color combo is doing it...I really don't know. I've tried every combination of FQRW and CURW that I possible do plus using different HDRI backgrounds to see if anything will work short of just going through all the windows and increasing the width of the window grid bars....don't want to do that. Any suggestions would be most appreciated. Pete A
  18. Arbor, How are the wall to be joined in the field? It looks as though the upper wall and left wall will share a continuous join and the other two walls will butt join to them...is that correct? You are trying to do a continuous join with walls containing 3 seperate styles and different positions. Will be difficult in real time. Whats the application? Pete A.
  19. Will, Unless you break the floor object apart will you be able to apply textures to anything but the top face. What I usually do when I need both a floor to frame one to render I create seperate classes for floor and ceiling surface where I can then apply different textures to individual 3D polys per room. Pete A
  20. Steel select is the way to go....!
  21. Workgroup referencing is the way to bring layers and classes in from another file. Watch name similarities. Once you have brought in what you need break to reference link and save the file...should keep with the new layers and classes. Pete A
  22. Benson, Before I begin the rotate command I will usually identify my target with some kind of line or 2D object to snap to as well as use the align layers command. Pete A.
  23. AAAHHH Petri, I worry not...your fans as well as adversaries gather to see your escapade. You remind me of one of the knight dudes....what was his name...oh..yah...Ralph..the knight of the water closet ring. Yes, he who so nobly would scrape the most indecent matter from the bowls of those more fortunate than he...Ralph, the protector and defender of the round bowl...now-a-days known as the plumber. So....you know as they say...the schlitz runs downhill...so lift one for me and when you bring on the schlitz you bring on the best. Pete A.
  24. clb, Text along path command is used to place a line of text in a particular direction defined by the user. For instance...say if you place a line at say 53.5 degrees off 90 and the line is 12 feet long(sorry for the imperial dimensions) If your text is less in length than the line all you need to do is selet the line first then the text you wish to follow the line...grab the command "text along path" and it shoul follow the path direction. You don't need to do anything special to the text....no truetype to poly, ungroup or extrude....the text should follow the path period. The text will follow a line, curve, arc, circle...whatever object you have for it to follow....it will follow the very first point of direction it encounters based on the direction you input the object...so if you laid down a line from left to right the text will follow that direction. PS....if you want to include an image with your post you need to have a place on the net that you can deposit the image and then call the image with the "Image Instant UBB Code" to look for the exact location (www.address/location) where it can be found by whoever opens the thread. Each time a user opens a thread the image is called from the location you deposit it...so don't ever remove it if you want users to see you work. Pete A.
  25. Al, In the Tools > Options > VW Preferences > Session > check box for log time in program. Will save time spent in program...opening and closing files and saves to log file. Pete A
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