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jeffroyer

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About jeffroyer

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    Journeyman

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  • Location
    Detroit, MI
  1. jeffroyer

    End of the road for Vectorworks 2009 on Mac?

    Thanks, Christiaan. Virtual Lion is successfully installed!
  2. jeffroyer

    End of the road for Vectorworks 2009 on Mac?

    Sadly, no. Lion is there under purchases but the brilliant folks at Apple won't let me download it again.
  3. jeffroyer

    End of the road for Vectorworks 2009 on Mac?

    Thanks for posting this, Christiaan. My macbook has been crashing constantly running Vectorworks 2013 after upgrading to Sierra. Now, to track down a copy of El Capitan...
  4. jeffroyer

    How would you construct this?

    Thanks for the suggestions, Benson. The first version of this I showed my client was through an image texture with a mask for the holes. Little did I know it would take such an effort to get real geometry for the laser cutter!! I don't typically do a bunch of tracing - I get too impatient. I'll give it a whirl with the focus on creating fewer vertices. This file crashes now any time I try to do too much.
  5. jeffroyer

    How would you construct this?

    Finally got it all done. Ended up breaking the shapes into smaller shapes to contain their size. Nonetheless, this particular pattern is slowing down my poor ol' macbook pro. Time for an upgrade.
  6. jeffroyer

    How would you construct this?

    The difference between looking at this in wireframe vs opengl doesn't give me much faith in the quality of the polyline.
  7. jeffroyer

    How would you construct this?

    And now I'm seeing it doesn't even show the extrude in the export! Here is a screen shot.
  8. jeffroyer

    How would you construct this?

    I wonder if it is an issue with my funky old VW 2013. I don't get the same results you guys do. Paint bucket. Extrude. This....
  9. jeffroyer

    How would you construct this?

    Kevin, Here is the offending shape. I made it as one complete, non-stop polyline and it appeared to close at completion as my last click was on the starting point. Thanks for your input! Jeff
  10. I downloaded this pattern and commenced to tracing it. I'm using the polyline tool and just using straight segments that get fairly close to the shapes. Once complete (and closed), I'm using the poly smoothing tool (bezier) which gets it close enough for my purposes. The shapes are placed over the square polyline. I'm trying to clip the surface of the square to end up with a single polyline that I can give to my laser cutter to cut these out of steel. Unfortunately, I keep getting errors where some of the polyline shapes will not clip the surface. As a test, if I try to extrude the errant shape, it gets all funky. So, something is obviously wrong. Is there a better way to go about this? I've done several other laser cut panels successfully with the same methodology but those shapes were geometric and didn't entail all these free form curves. Thanks!
  11. jeffroyer

    Door Schedule Questions - Hardware Set #

    OK - Just created the Hardware Schedule and it's a mess. There are duplicate numbers and some sets don't have the correct hardware information.
  12. Having a few issues with the Door Schedule. #1. I keep getting the wrong Hardware Set # on several of my doors. I think the issue is related to the fact that I changed the numbering system on my Hardware sets halfway into making my schedule. I've gone back to the doors in question and un-selected and re-selected the hardware set but it keeps coming up wrong. #2. I have some slider "patio" doors on the plan/schedule. When editing the door information, I am unable to assign a hardware set. The Door Schedule is assigning a random hardware set #. In the case of both items, I could just over-right the incorrect information, but I would love for this thing to work properly! thanks jeff
  13. jeffroyer

    Annotating a rendered sheet layer viewport

    Jonathon - Thanks for being awesome! If I ever make it to NZ, I'll buy you a pint! jeff
  14. jeffroyer

    Annotating a rendered sheet layer viewport

    Mike - yeah. It was the first thing I checked. I was sad to see it was already on!
  15. Once upon a time I thought that when I went to annotate a rendered viewport (such as an elevation) that rendering stayed intact while in annotate mode. Now, when I go into annotate mode the viewport goes back to wireframe - making it ridiculously difficult to annotate and point to various elements in the viewport. So, what am I missing? thanks in advance!

 

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