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Niels Timmer

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  1. Niels Timmer

    Extrude Along Path Control

    Thanks for the replies! Unfortunately, I'm not there yet... As you can see in the attachment, I have a list with points that I use to create a polygon. I know which vertices need to be arc vertices, but the Change Vertex Type node doesn't work apparently. Could someone have a quick look at it? (next to the Marionette object is the shape that I would like to have in the end) 190712 ChangeVertexType.vwx
  2. Niels Timmer

    Extrude Along Path Control

    I'm currently facing the same problem: the compose node doesn't work inside a Marionette Object. How would this workaround look like if one of the lines is an arc? (I have two arcs and three straight lines that form a closed shape together)
  3. Niels Timmer

    Renaming Resources

    Nice, it still works in 2019. Saved me a lot of time!
  4. Niels Timmer

    Extrude along multiple paths and use Control Geometry

    Yes, now it makes sense to me. Thanks for your replies! I finished the Marionette network and have my first working Marionette object in a building model.
  5. Niels Timmer

    Extrude along multiple paths and use Control Geometry

    Thank you, it works! I was almost there... Now I'm curious: what is the difference between the Contents node and the Ungroup node? The output formats (hObjs) look the same.
  6. In the attached file I have three Marionette Networks. The first network is simple: it extrudes a polygon along a path. The script knows which polygons to use, because I named them 'Profile' and 'Path'. The second network is almost the same, except that instead of one path I created multiple paths and grouped them. The third network is almost the same as the second network, but the third network is wrapped. What I would like is to use the group of paths as 'Control Geometry'. But when I select the wrapped network and the group of paths, right-click and then 'Convert to Object Node...', both the wrapped network and the group of paths seem to disappear. How can I fix this? ExtrudePath.vwx
  7. Niels Timmer

    Create objects from shapes in Marionette

    Thank you for your reply. The second option is what I would like to achieve because we would like to be able to quickly test different shapes and sizes of the curved balconies in a detailed 3D view. I attached two files to clarify what I mean. In the PDF (and also in the .vwx file) you see two polygons and one balcony that has the shape of the first polygon. The 3D balcony was created with the AEC > Create Objects from Shapes... function. I used this function to model the slab, walls and railing/fence object. I hope Marionette can automate the process from polygon to detailed 3D balcony. With the Create Slab node I can create a slab in the shape of the polygon. But if I want my Marionette network to draw a wall object with the Wall node or Round Wall node I can't use a polygon (or an arc or a line) as a parameter. Basically it comes down to this: from polygon to wall. If you could help me with that then I'm almost there (at least I hope so ūüėČ). Curved balconies.vwx Curved balconies.pdf
  8. In Vectorworks I use the "Create objects from shapes" function a lot. I would like to know if there is a Marionette equivalent of this function or if it is easy to script one. My goal is to create a Marionette network that creates curved balconies from a polyline. The balcony has a slab element, wall element as balustrades and a railing/fence element. All these elements follow the same polyline curve.


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