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  1. @Grethe Connerth Sorry for my late reply! I would suggest using Cinema 4D Lite (free with After Effects) instead of only After Effects to create your fly through animation. Below is a tutorial to create a basic fly-through animation in Cinema 4D Lite, starting with exporting your Vectoworks file as .c4d. I hope it helps! https://scenicmentor.com/basic_fly_through_animation/
  2. Animating within Vectorworks is limited. Do you have an adobe creative cloud subscription by any chance? If so, Cinema 4D Lite is included free within the After Effects installation. Your vectorworks models will export/import easily for Cinema 4D, where you can spend less than an hour making a basic fly-through animation with much more flexibility and (hopefully) less frustration!
  3. @Brad Wetherall Firstly, in a way we are all new to VR as it's always changing and evolving, lol, welcome to the club! Secondly, yep, you can use Unity to bring your Vectorworks models into VR for viewing on standalone headsets like Gear VR, Daydream or Oculus Go. @ccw Alan is right, the quality isn't the same as Vive or Rift, but being untethered and more affordable may make sharing with clients easier. Here are a few key pointers to help light the way: Download the free-for-personal-use version of Unity if you haven't already. Play around and experiment your way to success! Export your Vectorworks model a .obj (exporting as grouped objects that share materials) Implement Virtual Reality Toolkit into your Unity Project. They have a great youtube channel. Set your build settings in Unity for your desired platform. So for example, if you are building for Oculus Go, you would select the Android Platform. VR has been such a joy for me to learn, I wish the same for you! Good luck ūüôā P.S. You might be interested to join the 'Vectorworks to VR' Facebook group, a growing community of Vectorworks users with a passion for all things VR!
  4. @aaronrey yep, VRTK is a toolkit of scripts, prefabs, and sample scenes that works with the oculus utilities package or steam vr. Here are some tutorials that might help you get your unity project setup with VRTK for Oculus Go or Gear VR: https://scenicmentor.com/vrtkgearvr/ ------> shows you how to set up your scene with VRTK & oculus utilities https://scenicmentor.com/vrtkfreeteleport/ ------> covers implementing teleporting/UI with VRTK https://scenicmentor.com/buildandroid/ ------> building your app on Go or Gear VR
  5. Have you heard of VRTK? Importing their free asset package into your unity project makes teleporting a breeze. Works with Daydream or Go, among others. https://vrtoolkit.readme.io/docs/summary
  6. Hey Dan, I don't have all the answers but I can help with your first challenge. The trick to getting your scene centered upon opening of the panorama in the Web Viewer is to rotate your model as if it were at 10:30 on a clock, or -45 degrees. Here is a link to a tutorial that might help explain it better: https://scenicmentor.com/vectorworkspanorama/ Go to about 1 minute in.
  7. Hey Jim, I have a few leads that might bring you closer to where you want to be. The first would be to export your 3D model from Vectorworks as a 360 image using the Export to Panorama feature. You can embed this image into a 360 image viewer on your website, perhaps using a wordpress plugin like WP-VR-view. However, this approach would create a monoscopic image and a static camera. Perhaps what you are looking for is more of a fly through experience so that the viewer can experience what it would be like to move around in the VR space. If so, you might choose to export your Vectorworks model as .c4d and import into Cinema4d Lite (which is free if you have a subscription to Adobe Creative Cloud). By bringing your model into Cinema 4D you can animate a 'camera' that moves around your 3D model. Then you can export your animation as a series of 360 images to tie together quickly in After Effects to create a 360 video. It is also possible to create a stereoscopic experience using this option. Here is a tutorial that walks you through the process I am describing. So the end product in this case would be a 360 video uploaded to Vimeo that your public audience could view on google cardboard. And my third suggestion would be to use the Vectorworks Web Viewer feature to create a shareable link for your viewers to not only navigate around your model on their phones but also view it in VR with google cardboard. Hope this helps!
  8. Hey guys, I did some research on a few different ways to take a Vectorworks model into VR. One of them is the Export to Web View which you already know about. The others are Export to Panorama, how to use the Vectorworks Nomad mobile app for AR, and options to import your model into Cinema 4D or Unity. I hope you find it helpful! https://scenicmentor.com/vectorworks-built-in-vr/
  9. You can use Vectorwork's Export to Panorama functionality to create a 360 image for viewing on Gear VR or Go. Here is a detailed article explaining this and several other ways to take your Vectorworks model into VR: https://scenicmentor.com/vectorworks-built-in-vr/


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