Jump to content

jnr

Member
  • Content Count

    766
  • Joined

  • Last visited

Everything posted by jnr

  1. Peter: It seems it always locks up (especially panels and frames) everytime I use it. New files, old files even a clean new install of 2020. Eventually I have to open yet another blank file, get it to work, then past it back into whatever I'm working on. That it is slow as sh*t (even with a 2 meter section) doesn't help. That you can't use it to actually build a fence on god forbid, a DTM (something that is not flat) is a joke, but that's a different conversation. Maybe its the same guys who write code for our fabulous stair tool.... All I was trying to do was a simple metal 6' tall metal fence with vertical 3/4" pickets, 4" o.c. Regardless of what I changed (panels, frames, symbols, dimensions etc), it would only give me a solid fence that was fubar. I don't use this tool that often because it's typically so cumbersome. That it's not like a wall where you can insert say, a matching gate doesn't help. Maybe better served building it using a curtainwall wall style or in the case of a DTM, extruded and or duplicate along a path which at least you can send to surface. -J
  2. It's slow, its counterintuitive and no matter what variables I change it would product a dumb simple picket metal fence.
  3. Still happens on start up. this morning's screenshot. Can you check with Alex Sagatov? I think he helped me with this in the past.
  4. crickets chirping in tech support so will try this: Get this on startup. If I recall there may be way to fix this in application preferences but can't remember what needs to be reset. ideas?
  5. That appears to have fixed it. Thanks for looking into it. The beer was good 🙂 last night.
  6. Thanks Tim. Happy to have you all look at my desktop remotely if that helps.
  7. Also the package manager that was completely blank now shows all libraries available for download (but no image on the left). Its as if it can't read libraries that are already installed.
  8. Juan: That did not solve the issue. It worked before SP3, now doesn't. Also getting an error message when the application starts up that it cannot connect to the server (I have service select). I remember this being an issue in the past and had to do something in the application library, but can't remember what it was. Thoughts? -J
  9. I guess it's time to go drink and wait until they open in the morning.
  10. Anybody else unable to get online resources to download? I get this when I try to drag over a random tree:
  11. jnr

    stair tool 2020?

    L: It's an ongoing disaster and a pain to use. The old one is buried in the legacy folder of you edit your current workspace (tools/workspaces/edit workspace/tools/legacy). Beware it can sometimes get glitchy. If it crashes your file, delete it and rebuild and it will work.
  12. Try this: Good description of how to make one.
  13. Hey Lee, where's Burt Lance when you need him? (1978 Democratic Convention- " Don't fix it if it ain't broke") Here's a better idea of how to spend time: FIX THE STAIR TOOL.
  14. LW: Let me beat on it some more and get back to you. When I tried it initially, it behaved more like a pad (flat). Will try to look at it this weekend. Will also try to post the Twinmotion video for giggles...
  15. LW + Hans: Thanks for your input. Ran with the texture bed. (spoil pile doesn't follow grades?) I went back to try and "smooth" (simplify 3D polys) the bed since it still looks like a drunk guy poured the paving with a serrated knife. Didn't really help much. Also the 2D polygon is built from two polygons subtracted to create a ring road (call it a doughnut). Objects from shapes/site modifier /either texture bed or spoils doesn't interpret the subtraction (think doughnut without the hole). I had to hack in half (two beds) for it to work. What would be nice is to be able to create a site modifier from say a texture bed so that the surface mapped to the DTM could modify/plow out a smooth roadway/parking without having to build it from component shapes (Tee's, custom curbs, curb roadways etc). Alternatively a texture bed with depth would be nice. I was able to export to Twinmotion and fumble thru it in the end. -J
  16. Not sure how to do this. I'm working towards exporting a model to TwinMotion to render but need to have roadways in the Vectorworks model so I have a guide to map textures to. So far: Have a DTM created of a site with a building dropped in a design viewport. The DTM was built with final contours of the site, so the grades are done. Have a 2d polygon of the paved areas (roadways and parking). I've tried sending the poly to surface, but it goes wacko following the nuances of the contours. Have tried creating objects from shapes but so far: roadway custom curb, hardscape, and texture bed will not map to the surface. What am I missing with this? I have no interest in rebuilding all the paving with a collection of roadway parts that end up screwing with contours and cannot be manipulated in width and height. Should I build a NURBS surface (loft) then try to send to surface with the DTM? Not the first time I've come across this issue. All I need is some sort of surface on the DTM that I can quickly render in TwinMotion.
  17. Just to throw in my two cents: As noted, if you're on a Mac, the only option is Twinmotion (no Luminon for you). So far only playing around with it (thanks Johnathan for your videos!) but C4D export has shown the most promise. FBX leaves out things like doors or tires. Still wrapping my head around best import/export methods but I will say this: Ease of use and speed to illustrate to a client in real time blows Vectorworks out the door. Working on getting the hang of the software, but it has been easy to learn quickly. So far have been able to muddle my way thru a few demos in less than an hour in what would have take Vectorworks half a day. To that end, NNA, (like has been done with Lumion), needs to get on the add-in bus (the competition is ahead on this one). There's lots of change going on with Unreal having bought the company so lets hope that happens soon.
  18. jnr

    dark mode not so much

    Alan I’m beginning to think it’s more of a curse 🙂 . As for dark mode, You’re really not missing anything. Icon graphics are not fully resolved ( lousy contrast), menus difficult to read, text inexplicably black in a dark background. It’s as bad as an early version of autocad.
  19. jnr

    dark mode not so much

    It's worse in person. screenshots don't account for contrast ratios in one's workspace. Basically even though I'm in a dark room, you can't read it. Simple answer is to change it to white text. This is not the only menu. Better question is why is this not vetted when testing? Don't have this issue with other dark mode apps (like adobe).
  20. Not all of us have great eyesight. How am I supposed to read file names? On screen is almost impossible to see. Does anyone beta test this stuff?
  21. Yeah I know its way overpriced. There are others out there that might offer similar compression for a lot less, I just haven't taken the time to stop drinking the Adobe Kool-aid. Since I'm using Photoshop, Indesign, Lightroom, Bridge, and Acrobat, I'm forking over the monthly subscription (ugh). I do use other features in Acrobat. I frequently have images in my document sets so my situation is a little different I suppose. I'm with you though, so not impressed with 2020 so far. Reminds me of Jaguar in the late 70's. Looks great, fast when it works, but alas, most of the time in the shop, broken.
  22. K: Not sure if it helps but I always reduce PDF file size in Acrobat as part of my workflow. It's tedious I suppose, but does a good job of hacking down file size. I've got it set where exports from Vectorworks automatically open in Acrobat when created, then file/save as other/reduce size PDF. And it doesn't matter how the PDF is created in Vectorworks, they show up as the same file size for me.
  23. K: These days 4gb vram is barely enough. I'm running 16 but 8 should do it. I'm also running 32GB of RAM in an effort to future proof the hardware a little. 2020 like others before it, won't be stable until SP2 (and sometimes 3). As functionality goes, unfortunately 2020 is mostly window dressing. There are numerous features and user requests that got ignored. I've stuck with 2019 for now simply because I don't trust 2020. Too many time-sucking issues to overcome... Sorry I don't really have anything concrete to offer, but you have my sympathies.
  24. same here. converted 2019 file. textures on doors and louvers don't work in 2020. Renders 2020 software unusable. still. I may just go to paying for an upgrade of the previous year's version when a new version comes out. No sense in owning software that is so full of holes and unstable. The beta testing efforts clearly are not working. This is basic stuff that ought to be caught before being foisted on us.

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...