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Jeff Prince

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Everything posted by Jeff Prince

  1. The easiest way to do things is usually the 2D way... ...with some helper geometry to snap to automatic 3d working planes. You just have to draw on different planes and then turn your 2D work into 3D Polys. Here's a video, easy peasy. eap in the sun.mov
  2. There are several ways to go about this. if you are using sheet layers… You can place a viewport of the plan view above your interior elevation. As long as you have “show other objects…” mode active, you can see and snap to that floor plan while working in the annotation space of your interior elevation viewport. If you prefer to work in the design layers to layout your work, you can make a design layer for interior elevations and place the viewports there. Then, you can work in the design layer to embellish your elevations. You can make viewports of cropped portions of the plan and move/rotate them as required to suit your elevation. Personally, I find this to be the fastest method, as you can move between elevations quickly, option/drag to copy elements between them, and arrange your views much easier. Then, you just make a single viewport to your sheet layer for an arrangement of elevations. Vectorworks performs faster too when there are fewer sheet layer viewports to update.
  3. That's how it works currently. Symbols export as nested blocks. Hardscapes export as blocks composed of a hatch, a hatch polyline boundary, and an object polyline boundary... all of which is classed. You can get rid of the extra polyline boundary by deleting the objects on that class. Of course you need to be organized in Vectorworks in regards to how you use classes for this to be a quick and easy process. You probably want groups and symbols to convert to blocks. The first level of block is named "parametric object..." You can filter a selection set in AutoCAD for blocks named "Parametric object*" to select them all and then explode. Plant export first into containers named "parametric object...", once you explode them to their nested block, it is named after the plant. Most objects follow the same logic. So, exploding that first level container symbol is a one step process for you entire drawing. The next step in AutoCAD is to simply filter for objects the container class(es) for your hardscapes and delete that. You will then be left with an outline and hatch for your hardscapes. It's like a 2 minute process for the largest of drawings, when you have an organized class system in Vectorworks.
  4. must resist switching to 2024.... I just experienced this great update today while coordinating a set of plans with 6 different enlargements used across 24 sheets. Salvage, Hardscape, Planting, and Irrigation. Nicely done Vectorworks! I look forward to doing more with this tool.
  5. His post is nearly 9 years old, perhaps things have improved a little? @htranbos necromanced this thread and had a different concern. I don't know how C4D does things, but Vectorworks has a rudimentary stacking of transparency that actually exports pretty good, see video. What would be nice is to have by object and z-buffer exporting, but I can't fault VWX for not having those given it's purpose and audience. allmixedup.mov
  6. Because Vectorworks made that particular texture and hatch. I guess the person who made it must not have been paying close attention to the details, you see that from time to time in the Vectorworks library. You can make them match perfectly with the right hatch design.
  7. ...for making funny thank-you cards for clients. Congrats on your bathroom remodel from the team....
  8. You aren't going to eliminate it in Vectorworks, but as @mjm mentions, increased resolution can help diminish it. The correct way to fix it is to edit the Alpha/Layer Mask inside Photoshop. This will preserve the quality of your image while allowing you to change how the edge of the mask looks. Lots of tutorials on Youtube I imagine. This is a common thing and a skill that should be learned if you compose boards and do a lot of raster work. It's especially helpful if you make your own image props or fix the ones that came with VWX.
  9. My pleasure. That was an interesting workflow to look at. You might want to look into using Textures that have hatches built in for hidden line rendering. That would save you so much time. Then, you could use staked viewports to combine Hidden Line and Shaded (or any colored rendering mode) to create dramatic effects. Here are two extruded rectangles with one texture assigned to each. Note how the Hidden Line rendering shows a line hatch and the Shaded rendering shows a texture. This is so much easier to manage than making those 2D polys and assigning hatches, especially when changes occur. Here is the same technique applied to your project: The CMU and Glass block textures used here are built into Vectorworks, but you could make your own too.... The same scene in Hidden Line Rendering, note the hatches are generated from the hatch built into the Texture applied to a single object. No need to make those 2D Polys anymore 🙂. You would just need to make textures with associated hatches and make sure they are sized correctly. Things would get fast and easy from there.
  10. If you want the same results between different viewports, you have to use the same settings for the Layers, Classes, Rendering and Lighting settings. Sheet B4 is not using Foreground Render = Hidden Line, so your hatches don't show up. Once you fix that, your Advanced Properties are not set to Black and White only on this viewport, so you get colored lines. Correct that and sheet B4 is great. Sheet B3's camera position is coincidental with the wall behind the camera, which is incredibly bad luck and amazing that it occurred in such a way for the graphics to display this way. You can remedy this by adjusting your view.... or Pro Tip - put the coincidental geometry on a different Design Layer and then turn it off in this viewport. Think movie set when it comes to rendering these tight interior spaces, just remove some walls 🙂. Just remember, if you do that latter, make sure you turn that design layer on where it may be needed in other viewports. Clip cube in future versions of the software might be helpful, I don't think it works in 2021 the same as later releases. Fixed by hiding the "Wall Behind the Camera"
  11. Backup your file first and make a copy to send. Then, you can delete the sheet layers and design layers that are not needed for a discussion and purge it. That should get rid of things quickly. You can post it here and others can see it or you can send it to me via a private message.
  12. Are you sure about that? Hatches are a 2D graphic that can be applied to 2D polygons or 2D polygons that have been drawn in 3D space... not typically 3D Polygons. Post the file and more detailed help can be provided.
  13. that doesn’t actually fix the problem when the issue is in the hardscape style. There seems to be something in the tool that holds the warning until you switch styles. Seems like a bug.
  14. If you post specific design problems here on the forum, you'll get plenty of people here to help you get on the correct path to making things like decks. You will have a couple that will lead you astray too 🙂. Those coffee breaks are good for scratching the surface and making you aware of things, but there's no way they can cover everything for every industry. You have to watch some of the architecture ones and then apply what you have learned to your specific design problem, like decks. All of these big BIM and CAD packages take a long time to become good at. If you are also learning your profession on top of it, that's a lot of brain exercise. You'll get there, just keep plugging away. You can always hire a trainer to teach you advanced workflows too. As a longtime Autodesk client, I can say they did nothing for landscape architects for over 20 years. It was one of the reasons I left the platform. I'm pretty impressed by what Vectorworks has done with the University offerings. While there aren't many good VWX Youtube channels that are able to keep up with this constantly changing program, the Uni and the Forum do a pretty strong job of making people into experts. It just take time like any other program. The best way to get results out of the forum is to post specific design problems you need help with. Sketch something by hand and say "help me make this _______" and you'll get a ton of help. On the flip side, I see a lot of people post questions about how to make things without providing any context, a design sketch, an image, or a rudimentary VWX file.... those folks tend not to get much help because most of us aren't good at reading minds... yet. No, no you don't 🙂 Maybe if you were an architect, building services engineer, or fabricator. Landscape Architecture in Revit is still a bit of a joke. Maybe one day it will be useful and affordable, but it would have to be through a 3rd party. For those of us in landscape, we really only have a handful of productive 3D + CAD tools. I'm not allowed to mention them here...
  15. In your other thread, I mentioned I build decks just like any other architectural element and by using a variety of tools. I don't think you are going to get anything beyond that from Vectorworks staff. My advice is to learn the tools (wall, slab, stairs, railing, etc.) and put them into use. Decks are basically just buildings without interior cladding and insulation 🙂 Also, don't be afraid to hack the tools we have and use them inappropriately. Example: I use the site modeling tool for all kinds of deviant purposes to quickly generate irregular surfaces, and even building roofs on occassion. Here's a fairly simple hack.... If you are doing simple rectangular decks, the stair tool is actually a very quick way to generate the basic finishes and railings. You would have to add columns and structure to it, but that's pretty easy using the Columns and Framing or just simple Extrudes.
  16. If you reassign a new hardscape style to the object they should go away. You can then return the style to whatever you were using previously. Doing this is a trick to reset many kinds of object that have misbehaving properties. Sometimes, when you have a hardscape that was associated to a site model or was in the aligned mode, the candy canes can stick around because the object thinks it needs to be updated, even though there is nothing to update. I think it's a bug...
  17. I’ve been using this program since 2016. I think there have been 3 significant graphic overhauls in that time. This latest one is the most disruptive with the least upside. It’s the equivalent of turning half the light switches in your home upside down and then reassigning half of those to unrelated functions. You can still turn the lights on, but every time you do it you have to think about how to use the ubiquitous switch for its unique situation. Sometimes up turns on the light, sometimes down. In one room, the switch turns on the air conditioning, in another it opens the garage door. The last time I protested is when they updated the icons to have an overly 3D look. Now the pendulum has swung in the opposite direction to the point of making them even harder to distinguish. That’s a lot of changes to icons in very few years. That makes it hard for people to learn the program and antiquated training materials. I don’t mean to be overly critical, but this doesn’t appear to be the work of an experienced UI designer. The human interaction side of things has seemingly been ignored. Hard to see, hard to find, increased movement needed to access common tools are not improvements. A few releases ago, the redesign of the Color Selector to eliminate the color wheel is simply criminal. To be fair, the creation of the Smart Options a while back is a great example of good UI design. we get it, software changes over time, but a lot of these changes in recent years feel like introducing a new color to an old jalopy that really needs a new motor.
  18. @Ryan Russell still just curious, what design software does all of that? Perhaps you have identified a pathway to riches… you could develop some plug-ins for vectorworks for the construction market.
  19. Changing user interfaces like this not only disrupts daily operations for presumably 10’s of thousands of people, but it also forces all training materials such as websites, videos, and books to be updated for a trivial reason. The net impact is staggering for no gain. I guess it keeps the training division happily employed…
  20. I do not believe they have fixed that deficiency yet, but I haven’t looked in years.
  21. It worked for me using your file.
  22. Do you mean something like this where the interior lifework of plants placed along a poly or in a mass from a poly shaped border, then yes...
  23. That's interesting, I hadn't noticed that small difference. This is actually a pretty significant issue for people who are doing as @EliM. I could see a use case where you have a wall style that is defining all the components for spacing/construction method, but you want to render the outermost finish by Class so you don't have a bunch of wall styles for a change in color or texture, but not the type of component (example: different kinds of CMU walls or Stone Veneer). Still, using that methodology makes scheduling and takeoffs a bit more difficult. It wouldn't be the first time we have had to completely change the way we do things because of a small change to object behavior 😞
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