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Marissa Farrell

Marionette Maven
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Posts posted by Marissa Farrell

  1. I'm attaching a simple example - hopefully it will help you better understand the Chunk node.

    How the Chunk node works - you provide it a list and an integer. The integer represents how many elements you want in each list, in my example (based on your example text), I want 10 elements in each list.

    The output is 5 lists of 10 items.



    I also modified the network in your attached file to update it to what I *think* you wanted to do.



    Also - I do hope you'll give me my bonus points 😉 The handle types can be found here: http://developer.vectorworks.net/index.php/VS:Function_Reference_Appendix#objects

    • Like 2

  2. Great question! We currently do not have any nodes that support stories, but I can certainly add them to the list of things we should include.


    I can also look into how difficult it would be to make some "Version 1's" of these and try to attach them here at a later time 🙂


  3. In 2018, there is the Remove node which has two inputs, one is for the list and the other is for the item you want to remove from it.

    2019 introduced a Remove Duplicates node. I've attached a 2018 file with it. This node will remove all duplicates.




  4. No problem! Navigate to your Vectorworks Preferences and go to the User Folders tab, in the top section called User Data and Preferences folder, there's path listed and a button that will allow you to navigate to it. Hope this helps!




    Screen Shot 2019-05-03 at 9.02.34 AM.png

  5. Although I'm not sure why that's not working, it's recommended to not modify files in the App folder - they may get overwritten during Service Pack updates.


    Try creating a new file in your user folder using the same pathing as I mentioned above and see if that fares any better, that will ensure (as long as you don't delete it yourself) that it won't get overwritten.

  6. I think that file may only cater to Menu Commands. I would suggest creating a whole new file with a new name and trying again.


    Scratch that - are you talking about the file in the Application folder and not the user folder? 

    Just trying to get some clarification 🙂

  7. @Phileas - Great question!


    One way to include custom nodes in your library is to create a file at this location

    [Your User Folder]/Libraries/Defaults/Marionette


    Once the file is created, save any nodes you want to have access to as Red Symbols. (in Symbol Options, make sure that "Convert to Plug-in Object" is checked.)


    The other way follows similar rules - you can create a Workgroup Folder on your network to allow others access to the nodes as well. I personally use my OneDrive folder to share between my 3 computers. The setup is a little more time consuming, but if you're interested, I could walk you through that.


    Once you've set up the file, you'll need to go to your Resource Manager and choose "Refresh Libraries" to get them to appear in your tool popup.


    Please let me know if you have any issues and we can troubleshoot together.


    (and as a final sidenote - the Class Popup node was added in Vectorworks 2019, as well as ~50 other new nodes 🙂 )

  8. You're definitely on the right track!


    I'll try to find some time later today or tomorrow to write up what's happening. I'll also look into chunking the network into wrappers to make it easier to understand in parts 🙂 

    • Like 1

  9. I think we're on the same page!


    The node would have an OIP popup for your desired output unit, the node itself would look at the current document units and convert the input to the unit you've chosen.

    I'll look into this.

    • Like 1

  10. I'm trying to wrap my head around this to find you a solution.


    1) I assume you always report pricing by sqft?

    2) You occasionally have drawings that use other document units and need to *always* convert the pricing to sqft?


    I think a solution would be a conversion node that takes current document units and allows you to convert a value to a different unit defined in the OIP. Would this be a valid solution for you? (This won't be a quick node to create in full, but should be easy to start if you're only looking to do one or two unit conversions.)

  11. 2 minutes ago, Phileas said:

    Do I understood this right:

    You used a Dim node to set both the width and the height of a tile, since they are the same (?). That means that if I wanted to wrap up the nodes now, I'd only be able to make the tiles bigger or smaller squares, but never rectangles with a different width/height right? Cause I'd only get 2 parameters: TileDim and Spacing (if I got this right)


    Yes, that's correct.

    I'll throw together a change with independent width/height for the tiles.

    • Like 1

  12. So - I've gotten started on this, to the point where you can cut the rectangles down to size.

    The slope won't be taken account in this revision.

    There is currently an issue where there are multiple coincident objects remaining (I'm looking into that now, it's a result of a Planar Boolean node but that we haven't yet solved)

    I have not extruded the "tiles", they are just polys at this point.


    I wrote the script in 2019, but exported back to 2018 since the file you shared earlier had to be converted to 2019, so I assume you're using an older version. Everything *should* work, but please let me know if you find otherwise.



    Base Shape_MFarrell.vwx

    • Like 2

  13. Unfortunately at this time, the Intersecting Line nodes only work with Line objects, not Polys.

    I've attached a network that will do what you want, and I'll make a note to look into creating a node (or possible updating the existing node) to work with polys as well.


    The attached network breaks a polyline into individual segments and checks each segment to see if they intersect with the line.

    I haven't tested it extensively, but it seems to work okay. Please let me know if you find any issues.




  14. Hi!


    Would it be possible to send me the files that you are having issues with privately as well as which cells you're editing when encountering the issue? I'd like to see if we can reproduce and submit a bug on your behalf for our engineers. 


    Thank you!

  15. I'd like to add to @SMannVW and state that you could use the Interactive Appearance Settings button in the Interactive tab to change the highlighting of locked objects.

    In the Interactive Appearance Settings dialog, there are two options you may want to modify:

    • Object Highlighting - Locked
    • Object Highlighting - Pre-Selection - Locked

    If you change both of their Opacity sliders to 0, objects will not highlight ever when they are locked. If you would like to keep the locked objects highlighted when selected, only change the second option.

    • Like 2

  16. I'm looking into this for you, though I'm at the same crossroads you found yourself at 🙂

    I'll let you know if I get anywhere with it, it may just be that the symbol isn't enjoying being mirrored, though I'm unsure at this time. (My test axis drawing is working fine, the mirroring is the only thing failing - I'm hesitant to blame it on the Valves.)

  17. So, I looked into this today and unfortunately at one point we introduced a method behind-the-scenes to fix a bug in Marionette Objects (they weren't always drawing correctly when in a 3D view) that saves and restores the current view after a Marionette network is run. 

    Because of this, unfortunately there's no way to set a view using a Marionette network.


    I put in a request to look for an alternative method to solve the Marionette Object issue which will directly fix this issue and I'll try my best to let you know if and when that happens 🙂 


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