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Farookey

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Everything posted by Farookey

  1. I think he is talking about the selection marquee tool (The Arrow in the 'Basic' Tool Set). Normally a selection is of a grey color, but he claims that his has become white.
  2. Are the attributes for the objects that you wish to be displayed set BY CLASS? They will only show with the attributes each object has. Ensure that the objects (not showing correctly), have their attributes set by class and see if that works.
  3. Your welcome David... Glad to help... I totally understand the frustration!
  4. Hi.... When you say vertical you mean l i k e t h i s ? There is a little handle which you should be adjust to wrap the text. Expand this and it should solve your problem. In the OIP you can justify your text as well. You can click 'Always Left-Justify Text' to ensure the text is always justified to the left no matter where it is.
  5. Hi... Do you not just have to press the 'option' key while scrolling??? Left and right to scroll left and right Up and down to scroll up and down Seems to work for me.
  6. Hi... Check and adjust the settings in the 'Attributes' tab of the advanced properties. Depending on the look you want, you will choose the desired settings. Classing correctly also helps. Send a screenshot of the attributes tab so I can advise...
  7. Hi Rob... no worries... any time! Benefit??? Try it yourself, and you'll see... Having it in screen plane should allow you to view the 2D portion of the symbol in top/plan view ONLY. Whereas layer plane would make the 2D component also visible in 3D mode and can only be edited through the 3D component of the symbol (as opposed to the 2D component). So, you will see (in a 3D view,
  8. Hi Rob... no worries... any time! Benefit??? Try it yourself, and you'll see... Having it in screen plane should allow you to view the 2D portion of the symbol in top/plan view ONLY. Whereas layer plane would make the 2D component also visible in 3D mode and can only be edited through the 3D component of the symbol (as opposed to the 2D component). So, you will see (in a 3D view, both, the 3D component of the symbol as well as the 2D component of the symbol which would be 'lying down' on the layer You can have 2D symbols in layer plane if you wish. Not the actual 2D component, but the symbol itself.
  9. Hi again... That's the strangest thing! I work with references almost every day and use the design layer viewport referencing. Regardless of if you have... 'display planar objects' or 'project screen objects' checked in your reference viewport (VP), once you have drawn in 3D, this information should still be visible. Granted you can now maneuver yourself around in views other than top/plan in model space, and now only have the issues with it being visible in sheet layers... 1. NO, you do not have to change to 'old style' referencing. 2. Ensure that your reference is up to date. 3. Check and ensure that the layer in which the Ref. VP is is made visible in your sheet layer VP. 4. Ensure that your sheet layer VP is also updated 5. If you still cannot see the referenced portion, check the class of the Ref. VP and ensure that it is a class which is visible in the sheet layer VP. 6. Still nothing??? send me the files, and I'll sort out your problem for you! Let us know how it goes...
  10. Hi... Do you have Design Layer Viewport sections or Sheet Layer Viewport sections? If it is the latter, you cannot reference sheet layers into other files. If it is a design layer viewport sections, which in essence are 3D sections, you should easily be able to manipulate your views to get the desired sectional view. You only need to reference each building once into a viewport, which can be duplicated as many times as you wish, and different floors, and views can be taken from here. It's simple really, but would need to understand your workflow to give you a better understanding of how you can achieve what you are looking for. If you require further info, please give us some more detail as to what you have, and how your workflow is built up.
  11. Hi... What I usually do in these situations, is: Copy the objects in the view I want to use as a guide and paste in place in the view I am editing. Thereafter, do all the editing that I need to and then delete the 'guide' geometry. Depending on the geometry, I may group them for easy deletion at the end. Also, If you forget to delete, then you will have a duplicate of the 'guide' object(s) in it's particular 2D/3D view. Furthermore, if you have created one view and need to create the other, you can do this in the same view and upon exiting the symbol, both components would be separated. For instance, you have created your door in 3D only. Whilst in the 3D edit mode in plan view, trace over the geometry with 2D objects. Upon exiting the symbol you should have both components separated by 2D and 3D. *tip... ensure that the 2D objects that you create after the symbol is defined are in screen plane,
  12. Cool... Thanks for that... at least I know I wasn't going crazy!
  13. Hi there, I seem to have found an issue with the new attribute - Tile Fill... When a tile fill is added to a polyline (specifically), on design layer, and then viewported and ROTATED, the tile design MESSES up. It seems as though the tile geometry itself does not rotate in the viewport when added to a polyline. It works fine with polygons, and also when the viewport is not rotated. At first I thought it was only occurring in sheet layer, but it is the same with DLVPs as well. Is this a bug, or some setting that I am overlooking? Assistance is much appreciated... Thanks
  14. With the walls to roof tool, the roof only needs to be temporary in order to draw your geometry. In fact, it does not necessarily even have to be a roof, it could be any 3D geometry on another layer (which can also be temporary). So a gable wall would be one of the simplest of outcomes, but more complex top AND BOTTOM of walls can be accomplished. YES!!! Even the bottom of the walls can be fitted and reshaped using this method. The thing about 3D reshape, is that it is more tedious. Especially when a much more complex shape is involved.
  15. Hi there, There is also the 'Fit Walls to Roof' command in the 'AEC' menu. Works automatically, and cleanly if done correctly, without having to play with vertices.
  16. Hi Do you have the latest service pack? I just opened a large VW2009 (137.6MB) file from VW website on VW2011. It took a little while, but it opened without any apparent hitches.
  17. Hi all... Although these workarounds 'work around' to get the desired result, there should be a much simpler way to do this... Like wall styles and the lot, there should be unstyled and styled doors (and windows)... Would that really be THAT difficult?
  18. Can You please send us a file where you are experiencing such an issue with the vertical line being too large?
  19. I'll have to try it when I get home on 2008... But it seems to be working correctly in 2011 (data requiring calculations).
  20. Hello, It seems to be working for me.... After making changes... do you recalculate the worksheet? Can you go through exactly what you're doing, so I can better understand your issue?
  21. Apologies for the mis-understanding... But can you please elaborate on the '2 models' in your suggestion... What would each comprise of? Will they both be 3D? Please explain...
  22. The reason I said a class for each view is so that when looking in an elevation of a side, you will not see the (vertical/horizontal) 'lines' representing the other views. If you just use 2 groups, one for the '2D' elevational view, and the other for the 3D geometry, then you will see unwanted 'lines' when using the 'symbol-simple' class. I'm not saying mine is the greatest idea, but it should work reasonably well once applied correctly, without many if any major issues.
  23. Hi ALL... My 2 cents... I have not tried it myself, but here is a possible way to work 6 different '2D' views for 1 symbol... Granted you use the layer plane method, or 3d polys/nurbs method to create your 5 different views (+1 will be top plan which can be 2D geometry)... You can just class each view differently, and therefore have control over which '2D' side is seen in which view... A very tedious method, but it works if you for some reason have totally different graphics for different sides... And can't be bothered to model a complex shape in 3D... This all depends of course, on the specific project and what you are looking to achieve... As there may even be an easier way to get what you want. Sometimes, some 3D objects in hidden line render (for elevations) have too many triangulated surfaces, and you have to play with the 'smoothing angle' settings to get a close interpretation of the view, and I could understand why one would want a clean and simple 2D (elevational) view instead. If the classing method above works, you can also have a separate class for the actual 3D component as well, to toggle for different 3D views.
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