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scottmoore

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Everything posted by scottmoore

  1. I am going to stick with 2019 for a service pack or two. I am curious as to user’s opinion on the functionality of the Schematic workflow. Ive been quite happy with the Design Layer Viewport process with the exception of the fact that it does slow down the processor for redraws. Otherwise, it’s a pretty great workflow. There is a LOT more you can do with that besides simply angling a truss or pipe structure. That said, if the Schematic process is great, I am looking forward to it.
  2. I do this as well for any number of things. I started a thread about this some time ago detailing how I used rigging points to create spike marks that were absolutely repeatable. The solution would be to include various “non-hoist markers” in the hoist tool. That way you don’t get the added geometry of the physical hoist nor will it impact your inventory count. You would just drop down to “spike marks” in the OIP.
  3. And I see I should have glanced through the forum a bit before posting.
  4. I have run into a new and interesting VW issue. I am on 2019 SP5. The program is issuing a non-stop error “beep” and an indicator in the bottom right window states: “Beta Undo Alert 9: Please report action” I have been copying and pasting symbols from one file to another to test issues with classes. Every time I get an unwanted class I perform an undo until the classe(s) disappear. That is usually just two to three undo functions. All of those undos are in what we shall call “drawing 2”. “Drawing 1” is the drawing that contains the original symbols. The beta alert is in “drawing 1”. I would imagine a restart is in order but wanted to see if anyone knows what this is and what causes it.
  5. As to the yoked out fixtures, I;ve always thought that there should be an iteration in the symbol library that included that option; a standard hang/floor fixture and a yoked out version. This just makes for much clearer plots and takes a bit of the guess work as to what will fit and what won't without having to go into 3D views. It would also drastically improve how you implement ladders and that sort of thing. This won't happen in Spotlight as there are just way too many fixtures to have to go back and update and would add significantly to the time it takes to create new symbols. (it does not double the time at all by the way). The development team already has a huge workload. I'll just keep plodding along with my own library I think.
  6. Thank you for the clarification Mark. Very informative. I’ve opted to avoid the braceworks trussing for now due to the added bloat to the drawing as well as severely increased rendering times. My comment regarding yoked out fixtures is simply because there are no 2D representations in Spotlight symbols for that iteration. I prefer to display those fixtures in plan view as they are mounted as opposed to having to refer to another 3D drawing or using an annotation that might be overlooked by technicians.
  7. And, to you point, it seems like what you are requesting is completely reasonable and something that those of us not working in theater have to do all the time on EVERY project. Not sure why Spotlight cannot do this.
  8. I totally agree. That is why I generally avoid the additional functionality (hanging position functionality) and just put things where they belong and I do it just for that reason. What if I want a fixture yoked out from the top chord? That is a feature that is not addressed at all in Spotlight functionality. We are on the the same page I believe.
  9. I think you have to ask yourself if the all the additional functionality of creating a lighting position and attaching fixtures to said position is worth some of the associated hassles.
  10. What Evan said. Then you know it’s right as opposed to assuming the tool did it right. My experience is that seating is often just “another thing we do” in the design process. Once you get on site, it can often become “the most important thing” when either your drawing is wrong or the facility crew did not follow the plan. Once that happens, everyone starts asking questions when you have something more important to be doing. Spending a few minutes to get the drawing right can be crucial.
  11. The preference bar is what I was thinking. Something along the lines of the “light objects” drop down.
  12. This is probably a simple enough add-on. I find myself self constantly switching backgrounds depending on what I may be working on during the design process in the entertainment industry. I typically jump between a single color black, single color white, and a single color black with lit fog enabled. Occasionally I may also include a single color blue. The background choice is dependent on what I want to see and what render mode I happen to be using. OpenGL with or without colors/textures, Hidden Line, or RenderWorks. Anyone else find themselves swapping backgrounds during your design process?
  13. I have to say, the past few days have been infuriating due to this issue. I’ve never had to restart the application so many times. Multiple times per day. Sometimes multiple re-starts in an hour.
  14. Symo, it can be a bit of a time saver if you go ahead and set up your first inserted fixture exactly how you want it; turned on, lit fog (or not) correct gobo, set intensity level, color, class, etc., and then duplicate it. At that point you only need move it into place and re-focus.
  15. So what happened to the “replicated simply abs reliably in house”? I haven’t seen this problem in a while but it has shown back up in the past few days causing multiple restarts. So very frustrating. I’ll try the arbitrary resetting of Custom Renderworks settings.
  16. That is actually a very loaded question. I try to minimize my usage of a lot of the functionality that Spotlight provides. That functionality is very useful and powerful, but it also is the major culprit in what slows the application down. My priority, with my typical work load, is to spit out information as quickly and efficiently as possible while still maintaining a consistent look to my drawings. It is always a question of whether I want to follow the Spotlight process or use my personal workflows. That involves an entire library of custom symbols, a ton of unique saved views, design layers, sheet layers, etc. It’s just a question of how you want to work. The VW world in general has decidedly opted for a “Spotlight-centric” workflow; basically using it as a plug-and-play solution. I suppose I am one of the dinosaurs that is marching to the beat of a different drummer. Where I really run into problems is when I have to start mixing the two workflows by either dragging in a Spotlight symbol or collaborating with someone outside of my workflow.
  17. There is a reality that much of the way that Spotlight works is based on theater lighting design. This is a prime example. The way the label legend works is another. Nothing particularly wrong with that, but you have to decide if you are going to completely stay in the Spotlight mindset or move forward with workflows that are more suitable to one’s particular discipline.
  18. I’ve not thought enough about this to really make a recommendation to the engineers, but perhaps when one checks a box, it should automatically highlight as well, assuming this is the next item you would want to modify. If you simply clicked on the item text and not the check mark it would highlight the selected item allowing for modifications as needed for any item.
  19. Agreed on the falloff settings; both of which are mildly dismal. I highly recommend setting up a new file and just spend a bit of time working with lighting. Keep the geometry simple so the renders don’t take forever. Experiment with floor surfaces you might want to use such as high gloss. Experiment with intensity, falloff (again...ugh, but you should know how those work and what effect to expect). Experiment with ambient lighting which often means turning it off but can sometimes be useful in a dark color and/or at low intensity to fill some shadows. Try gobos. Create your own gobos. Experiment with turning on reflections which dramatically increase rendering times but also increase realism. The more time you spend doing this, the more intuitive the process will become. It is very similar to theatrical lighting, but there are plenty of techniques to improve the look, reduce rendering times, etc.
  20. As James said, raising intensity beyond 100% is often necessary. I’ve had plenty of instances where I was well above 300% for that matter. Nice modeling by the way.
  21. I generally use the interpolated surface for those kinds of “organic” 3D shapes. Sean O’Skea has a great YouTube tutorial for this.
  22. I am not sure I follow Sam. DLVPs and SLVPs are not used exclusively. Often, they are used together.
  23. I see. So still presenting paperwork of some sort. I do understand that process. That is my argument for using DLVPs; you only draw once and can present anything you want however you want. Thanks for responding. Much appreciated.

 

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